Other > Suggestions

Fix gathering

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T-888:

--- Quote from: LostSoul on January 23, 2013, 06:23:54 pm ---Exactly, large factions standing guard to allow only their men or allies to reap the benefits of hq resources or resources in GENERAL.

--- End quote ---

It's been a year in this session, our faction from begging thought that we might need to control the resources, but we found out they spawn way too fast and it is too much effort, not sure how previously it was possible to control mines other than just camp there and be hostile, we just do it in towns.

In practice nobody controls mines and its resources, what has happened years ago is of no relevance as nothing suggest something might change suddenly.

LostSoul:

--- Quote from: T-888 on January 23, 2013, 06:31:38 pm ---It's been a year in this session, our faction from begging thought that we might need to control the resources, but we found out they spawn way too fast and it is too much effort, not sure how previously it was possible to control mines other than just camp there and be hostile, we just do it in towns.

In practice nobody controls mines and its resources, what has happened years ago is of no relevance as nothing suggest something might change suddenly.

--- End quote ---

When we're discussing the reverting of a system back to the way it WAS.. YEAH IT'S  RELEVANT dude...

No one is talking about this session, READ THE POSTS before posting...


No one is talking about controlling mines with the current system. READ

T-888:
No it is not, current system suggests that the players would be interested in denying resources for other players due to global pool, but previous session and before resources weren't globally restricted and were unlimited despite the character gathering timeout and there was less motivation to control them.


--- Quote from: JovankaB on January 23, 2013, 06:16:56 pm ---Now it makes no sense at all to let random people mine

--- End quote ---

It makes no sense, but it doesn't happen in practice and previous systems doesn't suggest otherwise therefore it is irrelevant to discuss it.

LostSoul:

--- Quote from: T-888 on January 23, 2013, 06:39:57 pm ---No it is not, current system suggests that the players would be interested in denying resources for other players due to global pool

--- End quote ---

In theory, yes... but in practice we've all seen less population at the mines due to less alting and people knowing that the mines are MOST LIKELY depleted.

Previous system INCREASED population to mines. INCREASED crafting rates.. INCREASED player/faction interaction at mines as a result.

When I first started playing... as a lone player it was almost impossible to go into a mine to get HQ resources as a result of factions almost always guarding with mercs or players.

T-888:
There is less population now than years ago,  also less alts used in mines and a system can't increase player and faction interaction by itself, current system proves it over the previous one, now that the player is more motivated than ever to control them it is not happening on a daily basis.


--- Quote from: LostSoul on January 23, 2013, 06:44:42 pm ---Previous system INCREASED population to mines. INCREASED crafting rates.. INCREASED player/faction interaction at mines as a result.

--- End quote ---

So, no it didn't, no it didn't and no it didn't.

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