Other > Suggestions
Flamers
Gimper:
This is still a stupid idea. No one would use a 5 hex ranged big gun for pvp even if it *WAS* buffed. Still, I disagree.
Sarakin:
--- Quote from: Blerter on January 21, 2013, 07:00:10 pm ---Damage resistance increased by toughness and psycho also affects fire resistance.
--- End quote ---
Wrong. Get your facts straight before arguing.
Blerter:
Then it needs a maximum of 35% DR reduction, and a 100% knockdown chance.
Roachor:
FYI improved flamer, fast shot and 2x pyro with mk2 ammo and 2 shots can kill a 290 hp tank, but just barely. Imo pyro should add to critical chance as well, maybe 10% each.
Blerter:
Fast shot doesnt work with flamer and it shoulden't as there is no ill effects because you can not aim anyway, also
you said 2 shots will kill a 290 hp tank, well it won't (35% DR) with CAmkII and the max damage with a flamer so 165 - 35% = 107.5
2 shots = 107.5 x 2 (215) and there is still 75 hp left despite the 20 or 40 neg health, that also means 14 or 12 AP and also will take alot of time to burst 2wice, time in which they can burst you. Pyro should deduct 15% of DR for each level of pyro (total 30%) which leaves 5% DR left and IMP flamer should have auto knockdown for those 2 burst fires.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version