Other > Suggestions

Flamers

<< < (6/13) > >>

Ed Wood:
I still see the result as AP halved wen hit by a flamer.... no knockbacks... each time you are hit by the flamer the AP halved agan until your AP rach a minim what is needed to open a door or use of stims!!!! this would make players to run away from flamers in panic and will make the weapon a potential PVP equipment! whit the same ammount of damage! its sould be caled a a weapon perk like panicky! would make it a great camp breacher! ohh and ofc only againts humanoid! Power armors would be immune and Mutans too so it wont make the farming easyer

Blerter:
so if the person has 2 action boys and be of they can still by burst you once you flame them despite what you said and that's only if you can get within range and they can burst you before you get in range aswell

ronillon:

--- Quote from: Blerter on January 21, 2013, 07:00:10 pm ---Damage resistance increased by toughness and psycho also affects fire resistance.

--- End quote ---
Are you sure about that? Last time i checked, toughness increases only normal damage DT/DR.

Ed Wood:
And what if the flamer get a better chance of cripling becos there is no aimed shootsm, and if you ask me, whit burned hands you cant touch shit, maybe the flamer could do cripling whit 50% chance or not cripling just force the victim to drop the weapon curently holding!

Blerter:
We are not basing this off of rl as that will be way too complex,

and does psycho increase fire Dr or just normal as well?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version