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Author Topic: New Profession  (Read 2385 times)

Gimper

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New Profession
« on: January 15, 2013, 10:04:09 pm »

I suggest a new profession - Engineer
You can craft place-able weaponry and sentries, Anywhere from basic Minigun turrets, to the mighty Gatling laser turret (with high enough skill). Requirements for profession,
Engineer 1 - Science 100%, Repair 100%, Big Guns 150%
Engineer 2 - Science 125%, Repair 125%, Energy Weapons 150%

Engineer 1
Craftable Weaponry,

Minigun Turret - 2x Miniguns(Any Condition), 5x Electronic parts, 10x Metal parts, 10x Alloys.

Avenger Minigun Turret (Blueprint required) - 2x Avengers(Any Condition), 6x HQ alloys, 8x Electronic parts, 8x Good Metal parts, 10x Metal parts, 12x Alloys.


Engineer 2 Craftable Weaponry,

Laser/Plasma Pistol Turret - 2x (100/100%) Laser/Plasma Pistol, 2x HQ alloys, 4x Good Metal Parts, 8x Electronic parts, 10x Metal parts, 10x Alloys.

Laser/Plasma Rifle Turret - 2x (100/100%) Laser/Plasma Rifle, 5x HQ alloys, 5x Good metal parts, 12x Electronic parts, 12x alloys, 14x metal parts.

Gatling Laser Turret (Blueprint Required) - 2x Gatling Laser (Any Condition), 5x HQ electric parts, 10x HQ alloys, 10x Good metal parts, 12x alloys, 20x Electronic Parts, 20x Metal parts.

Also, make only the Engineer who built the Turret the only one able to "program" it.
Another thing, maybe make the engineer able to do this suggestion. http://fodev.net/forum/index.php/topic,27193.0.html

Give me Opinions.

Tomowolf

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Re: New Profession
« Reply #1 on: January 15, 2013, 10:19:49 pm »

I suggest a new profession - Engineer
You can craft place-able weaponry and sentries, Anywhere from basic Minigun turrets, to the mighty Gatling laser turret (with high enough skill). Requirements for profession,
Engineer 1 - Science 100%, Repair 100%, Big Guns 150%
Engineer 2 - Science 125%, Repair 125%, Energy Weapons 150%

Engineer 1
Craftable Weaponry,
Give me Opinions.
Two more alts, geez.
Not bad idea at all, but what for would be used those turrets, mercenaries are far better.
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h

Gimper

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Re: New Profession
« Reply #2 on: January 15, 2013, 10:50:29 pm »

The trade off would be, you can repair turrets when broke/killed. mercenaries need payment, and they can die forever, where as turrets can just be repaired and don't have loyalty.

greenthumb

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Re: New Profession
« Reply #3 on: January 15, 2013, 11:07:22 pm »

having 4 gatling turrets[8 gatlings] in front of my outpost or better camping the gate from inside sounds pretty cool, but i believe such weaponry is almost "unrushable" through narrow gate. i would suggest to craft it from only 100/100 weapons
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Alvarez

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Re: New Profession
« Reply #4 on: January 15, 2013, 11:24:51 pm »

Why would you want to guard a base, there will never be a armored group at your gate.
This is obsolete.
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greenthumb

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Re: New Profession
« Reply #5 on: January 15, 2013, 11:28:52 pm »

Why would you want to guard a base, there will never be a armored group at your gate.
This is obsolete.

i just heard about such "event" few days ago, but yeah you are right, i dont share bases to anyone so it works even better than 8 gatlings at the door.
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Wipe

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Re: New Profession
« Reply #6 on: January 15, 2013, 11:48:08 pm »

Why would you want to guard a base, there will never be a armored group at your gate.
Never say never...
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Gimper

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Re: New Profession
« Reply #7 on: January 16, 2013, 01:42:26 am »

having 4 gatling turrets[8 gatlings] in front of my outpost or better camping the gate from inside sounds pretty cool, but i believe such weaponry is almost "unrushable" through narrow gate. i would suggest to craft it from only 100/100 weapons
you cant find 100/100 avengers and only 100/100 gatlings from special encounters. I already thought that out. only 100/100 guns should be used for common turrets like plasma and laser ones.

greenthumb

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Re: New Profession
« Reply #8 on: January 16, 2013, 01:51:47 am »

ofc gatlings are available only from bomb shelter, what would ensure rarenes of gatling turrets :)(i have 10x100/100% gatlings but psssst!), also 100/100 avengers are available in game,guess where?!
what agan makes such powerful turrets pretty rare. for other turrets it would be normal to just craft two weapons before you craft turret itself
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Re: New Profession
« Reply #9 on: January 16, 2013, 02:46:19 am »

Why would you want to guard a base, there will never be a armored group at your gate.
This is obsolete.

I disagree.
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Iguana Pete's sister

Re: New Profession
« Reply #10 on: January 16, 2013, 04:39:25 am »

This suggestion sounds fun. I would love to craft a bunch of turrets to set up defense parameters in town control :D Would be interesting challenge to go in as the first setup a town defense system!
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Re: New Profession
« Reply #11 on: January 17, 2013, 12:02:35 am »

also 100/100 avengers are available in game,guess where?!

in sg companions inventories

Mike Crosser

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Re: New Profession
« Reply #12 on: January 17, 2013, 02:51:21 pm »

also 100/100 avengers are available in game,guess where?!
The glow,but only spawn if you have the right build and are in there at the right time.You also need to eat a TV dinner before lockpicking a locker with a 169LP alt.
Re: New Profession
« Reply #13 on: January 17, 2013, 04:52:04 pm »

The glow,but only spawn if you have the right build and are in there at the right time.You also need to eat a TV dinner before lockpicking a locker with a 169LP alt.

actually i am not joking. test it by yourself. sg companions sometimes carrying 100/100 avengers.
Re: New Profession
« Reply #14 on: January 17, 2013, 05:01:12 pm »

actually i am not joking. test it by yourself. sg companions sometimes carrying 100/100 avengers.
That sounds like a pretty neat bug.
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