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PVE merc leading
racoon:
--- Quote from: Slaver Snipe on January 17, 2013, 10:54:58 pm ---http://www.nitue.net/#fcp/direct!id=7717
4 melee mercs, 6 slaves (female trappers are decent) armed with sharpened spears. Encounter sizes will be huge. Your job is to cripple any bursters that may kill your slaves. Also bought melee mercs/combat slaves should have between 200-250 hp. Some perks were taken out of order since I was just doing a quick build.
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melee mercs are pathetically weak. molerats crits them for 20 and hits for 8 regularry. also these 6 slaves... really? they has 100 hp and died in 1 burst or 3 single shots. while unarmed mutant can be 1 hexed by unity minigunner and still has 4/5hp's
PolarBear315:
How do you know how much luck youre merc have's....
???
Rain:
--- Quote from: PolarBear315 on January 17, 2013, 11:54:21 pm ---How do you know how much luck youre merc have's....
???
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You can t. u.u
Slaver Snipe:
--- Quote from: racoon on January 17, 2013, 11:39:49 pm ---melee mercs are pathetically weak. molerats crits them for 20 and hits for 8 regularry. also these 6 slaves... really? they has 100 hp and died in 1 burst or 3 single shots. while unarmed mutant can be 1 hexed by unity minigunner and still has 4/5hp's
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Spoken like a non merc leader, melee mercs=the smart choice of metalmk2 armor, bought with those stats having 200-250 hp (do you often die/take lots of damage with a tank build with metal armor mk2 to molerats?), and they can run he did state RT. Trapped slaves are low hp yes, but they can be used for either A. cannon fodder or B. you can buy ones that have just as much hp as your mercs. He also stated, low to mid tier which is not a unity minigunner.
racoon:
i have tested it and mutants without armor are tougher than melee mercs with ma mk2. the only use of these mercs is exploiting their armors. that's the truth
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