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Poll

Would You like to have One Alt features in game?

Yes, it is good idea.
No, i dont want any changes.
Im shit shoveler

Pages: 1 2 [3] 4 5 ... 7

Author Topic: One Alt Crusade  (Read 31714 times)

Re: One Alt Crusade
« Reply #30 on: January 14, 2013, 08:22:19 pm »

Challenge thrown do Skycast will accept it?
For sure.
But will be no drama here - i send code to Mayck by PM  ;D
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Re: One Alt Crusade
« Reply #31 on: January 14, 2013, 08:28:45 pm »

I agree remove alting and 90% of the problems will be solved.

Nuff said.When will it be possible to vote about it..?I know fonline is not democracy,but if we are many,first or later developer will think about thath.



No one wants to rely on others, we want to do everything by ourselves as it should be.


I stick with my opinion, massive level cap alts with 300% skill and 10 SPECIALS after a lot of effort and grinding.

Everyone with 600 hp and all 10 stat and 300 skill in everything at the end of the server means uber mercs problem with massive non sense pve fights,and that sounds bad.Smaller boost like 350 hp would be cool,but special NEEDS to be capped imho,while on the contrary capping skills and professions is kinda stupid.
Obviously it s not fair that 1 int character can get top 300 skill in everything while another one with 10 int guy wasted his special point.
« Last Edit: January 14, 2013, 08:33:52 pm by Rain »
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Re: One Alt Crusade
« Reply #32 on: January 14, 2013, 10:56:22 pm »

Yes but how long would it take for 1 int char to get 300 in everything?


More than a year if you don't grind 24/7.
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DocAN.

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Re: One Alt Crusade
« Reply #33 on: January 14, 2013, 11:05:29 pm »

As i said in 1st post, nothing should be changed except few things:

What need to be changed in game:
- remove lvl cap for skill points,
- block HP gain,
- block/change perks gain.
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FOnline: Reloaded - Post apocalyptic mmorpg
Re: One Alt Crusade
« Reply #34 on: January 15, 2013, 12:19:32 am »

Yes but how long would it take for 1 int char to get 300 in everything?


More than a year if you don't grind 24/7.

Reason enough for crazy head pvp ers to save 9 spec point,but anyway,dear friend>


As i said in 1st post, nothing should be changed except few things:




I would tatoo this on my main character forehead.
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Indeed, perhaps one day we shall meet
Out in the country, or maybe on the street
Until that day here shall I wait
For death or for life, whichever my fate

Wichura

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Re: One Alt Crusade
« Reply #35 on: January 15, 2013, 10:50:38 am »

June 2010. Hell yeah, those were the days ...
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Nie biegaj za stadem.

Re: One Alt Crusade
« Reply #36 on: January 15, 2013, 10:49:43 pm »

June 2010. Hell yeah, those were the days ...

Those were the days when still most people had considered mass alting as a problem in this game.

Seeing no chance for the issue to ever be solved here, these people have just left within the last 3 years... leaving the server to those who don't bother.

There is not much more to expect here for your kind Wichura, so just move along ::).
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DocAN.

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Re: One Alt Crusade
« Reply #37 on: January 16, 2013, 04:59:12 pm »

It could be small step for developers but giant leap for gamers.

« Last Edit: January 16, 2013, 05:19:21 pm by DocAN. »
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FOnline: Reloaded - Post apocalyptic mmorpg
Re: One Alt Crusade
« Reply #38 on: January 16, 2013, 06:53:11 pm »

- Relax level cap, set it at 30. Including HP gain + two more perks.
- Limit number of alts to three.
- Have a relog timer.
- Relax skill requirements for sneak, lockpick, and steal to reduce need for alting.
- Bring back the Gifted perk or make stat modules available through hard quests / special encounters. Make it so each character can only use a limited number of these, 3-4 max. Or make it so if you use stat modules / Gifted, that you can't use drugs.

Edit: You could also scale the HP a little of the usual "buffed" PvE critters when players reach the level 24-30 area.
« Last Edit: January 16, 2013, 07:29:01 pm by Giftless »
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avv

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Re: One Alt Crusade
« Reply #39 on: January 16, 2013, 07:00:09 pm »

- Limit number of alts to three.

How?
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DocAN.

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Re: One Alt Crusade
« Reply #40 on: January 16, 2013, 08:20:52 pm »



Its One Alt Crusade not limit the number of alts topic.
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Re: One Alt Crusade
« Reply #41 on: January 16, 2013, 09:37:15 pm »

Its One Alt Crusade not limit the number of alts topic.

Since 2009 – it has already been 4 years that 2238 developers have failed to understand that mass alting ruins this game and they will not understand it now. You are just losing your time dude. Move along.
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DocAN.

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Re: One Alt Crusade
« Reply #42 on: January 16, 2013, 09:51:04 pm »

Since 2009 – it has already been 4 years that 2238 developers have failed to understand that mass alting ruins this game and they will not understand it now. You are just losing your time dude. Move along.

Some developers have changed, there is fresh blood in dev team i count on them.
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Re: One Alt Crusade
« Reply #43 on: January 16, 2013, 11:05:34 pm »

Some developers have changed, there is fresh blood in dev team i count on them.

Even though some developers have changed, I seriously doubt that they will ever have guts to change the fundamental concept of the game. 2238 has been developed as a ‘faction mod’ since the very beginning and it means that you are never supposed to become too universal but to ‘cooperate’ (with your own alts).

Clearly - the changes you suggest are too much of a revolution in the very basics of this game. These will just never happen, although (and I fully agree with it) essential in order for 2238 to become anything more than a mediocre shooter.
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avv

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Re: One Alt Crusade
« Reply #44 on: January 16, 2013, 11:15:30 pm »

Even though some developers have changed, I seriously doubt that they will ever have guts to change the fundamental concept of the game. 2238 has been developed as a ‘faction mod’ since the very beginning and it means that you are never supposed to become too universal but to ‘cooperate’ (with your own alts).

We are already universal because of alts.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
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