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One Alt Crusade

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avv:

--- Quote from: BLDYMSS on January 19, 2013, 02:25:04 pm ---You're right theres no difference, maybe even no difference in time to level, but its not immersive. The RP-factor will die with this variant.You shouldn't be able to to everything, you should stick to your specific build and find personal  ways how to deal with the challenges of the game. This wont be the case if char will gets enough points skill combat skill perfect AND raise all support skills.
--- End quote ---

But there is not rp factor or immersion even now for those who don't seek it. 
Besides if one char could perform all the support tasks that alts currently do, how does it reduce the roleplay immersion in any way? If you want to roleplay a doctor, then don't repair stuff even if you could or don't level up so high. There's no difference from being able to repair stuff with the same char than leveling a repair alt.

DrakoWolf:

--- Quote from: Marko on January 13, 2013, 04:16:34 pm ---Interesting. I am in favor of removing level cap. Have been for a while now. That one change alone would eliminate many alts i think. But also, go back to no crafting cooldowns. When they added crafting cooldowns this year, i added new characters.

--- End quote ---

I'm in favor of being able to get to higher levels as well, im not saying it will eliminate every alt, but at least it will remove the ones that are made just to carry out one specified task (there will be those left of coure which were created to try out different builds)

However the main problem at the moment is that there are some things that you cannot do without having a specified alt. Like BP hunting. This instantly creates 3 alts: PvP (to be able to do faction stuff), Lockpicker (to farm BPs), and Crafter (to craft from the BPs)

Speaking for myself, I enjoy having only 1 Character, that is able to fend for himself, and able to deal with mostly any situation.

All in all, I think it would be a good idea to make alternative methods of dealing with existing problems. (Sticking to the BP hunting, I have read that they were actually planning to add blueprints in caves. That would be great to have, maybe protected by NPCs so the average Fighter char could get his hands on it without having a minimum of 200% lockpick skill)

Gimper:

--- Quote from: Elmehdi on January 19, 2013, 01:23:59 pm ---......It would stick players to the game for longer though, especially the casual ones.

--- End quote ---
Well yeah, that's probably a good thing.

BLDYMSS:

--- Quote from: avv on January 19, 2013, 02:50:27 pm ---But there is not rp factor or immersion even now for those who don't seek it. 
Besides if one char could perform all the support tasks that alts currently do, how does it reduce the roleplay immersion in any way? If you want to roleplay a doctor, then don't repair stuff even if you could or don't level up so high. There's no difference from being able to repair stuff with the same char than leveling a repair alt.

--- End quote ---
OK, I admit now it goes offtopic so this is the last answer i give and then I leave it:
Maybe Hardcore RPers will have the dicipline to leave out skills that don't fit their role. But most players, even if they have the intention to stick to certain actions, will come to the point that they need more, than their role offers and will lose it over time. Now that leads to alting, in case of DocAns suggestion with one "alt" (why call it "alt at this point anyway?) it leads to putting points in the other skills sooner or later, because the game more or less forces on knowing everything and specializing in everything.This is due to game mechanics like the one drakowolf states here

--- Quote from: DrakoWolf on January 19, 2013, 02:58:36 pm ---However the main problem at the moment is that there are some things that you cannot do without having a specified alt. Like BP hunting. This instantly creates 3 alts: PvP (to be able to do faction stuff), Lockpicker (to farm BPs), and Crafter (to craft from the BPs)

--- End quote ---
I'm just saying it may be practical and convenient to know-it-all but where is the challenge in that? Yes the way is different from player to player, but in the end it all would add up to be the same, everyone can act completely autarkically leading to almost no cooperation between players like it is now with alts and thats something that should change in this game.
As for my suggestion: This was meant as a complementary feature in case there's just not enough other players to coop with in game and still wants to enjoy it without levelin tons of alts, or one just really wants to be alone. Being a Loner in the one or other way would get easier with hireable contractors and the players role (and so the immersive feeling due to challenge of being "stuck" with your specialisation/hybrid) would not be compromised in any way, because it wouldn't be possible thanks to level cap. I'll try and make it own thread but surely I'll have to revise it some.
Sorry for raging before. I shut up now.

DocAN.:
You are wrong, coz when people will play on 1 alt they will think twice b4 they will troll/kill anyone.
Same think with barter between players etc.

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