Other > Suggestions
One Alt Crusade
Cyber Jesus:
I agree remove alting and 90% of the problems will be solved.
Mayck:
--- Quote ---How?
--- Quote from: Skycast on November 24, 2012, 10:01:47 pm ---For start you can write in native code library, which will generate uniq token for each client beased on his hardware, forbid to launch clients in sandbox and on vmware, and check this tokens on client login.
--- End quote ---
--- End quote ---
Damn those lazy devs. They can't solve problems which have such obvious and easy solution.
Roachor:
This game without alts couldn't function. Not enough players for a viable economy, you could wait weeks trying to find someone to trade with that has what you need. Not to mention shitty required alts like lpers or repair or thief, who would dedicate their time to playing these? Fonline has the worst cooperation of any mmo I've ever seen. If WoW had full loot and teamkilling it wouldn't have sold more than 10 copies.
DocAN.:
--- Quote from: Brujah on January 13, 2013, 04:13:40 pm ---
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--- Quote from: DocAN. on January 13, 2013, 04:03:08 pm ---
How?
What need to be changed in game:
- remove lvl cap for skill points,
- block HP gain,
- block/change perks gain.
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You dont need to have 300% skill alt, there will be other players with maxed 1-2 skills (repair/steal) etc - role play (in team, people can chose who will take which skill)
If someone want to troll - he have to take the consequence of his actions - i killed You, yes but now You are blacklisted, no more hiding behind new nickname.
T-888:
--- Quote from: Mayck on January 13, 2013, 05:17:44 pm ---Damn those lazy devs. They can't solve problems which have such obvious and easy solution.
--- End quote ---
Ask Atom. If he can't do it I'd be surprised. It is possible, just requires the know-how and he might just be the guy. The idea, solution is there, find resources for it, that's time and the guy.
--- Quote from: DocAN. on January 13, 2013, 04:03:08 pm ---How?
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One alt is not going to happen, though solving other problems like dual log, fast re-log is possible.
If such a system takes place, it'd be possible to implement that someone can play with only one character, but that also would mean he could play with the character only on the PC where the character was made.
So, that is a horrible design flaw.
Besides that in different topic, it was discussed by me and other players that having multiple alts is not entirely that bad, meaning having one will not significantly improve gameplay. There is certain beauty for the ability to play the game in different ways, to take role of wide variety of play-styles.
Hmm.
Though having unreasonably high CD for re-log would force the player to stick to a certain character on a daily basis and if someone would like to switch to something else just to play differently and experience something new, then it would be possible and nobody could use alts as the way they do now.
Not sure if what and any flaws such system contains. Needs more thought.
That could be done just by ordinary client CD, but that would be meaningless without the unique token system, because players could bypass it way to easy (the CD should be applied directly to the token which would be the same for all of the clients characters you'd produce be online on your PC, checked on logging in I presume. The token applied to a character and if the character is in game, it could be checked upon and you couldn't dual log even if you somehow managed to open two clients)
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