Other > Suggestions

One Alt Crusade

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Wind_Drift:
Removal of level cap, and limiting HP and perk gains already has existing support in the SDK.  Those would be easy to implement, if Dev's decided to do so.  I do of course support reinstating the relog timer.

When it comes to reducing alting, I am of the opinion that the only two ways you can go about it is forcing it, or simply encouraging it. 

I think if it was encouraged through the removal of a level cap, the only people who would limit themselves to one alt are those players who already want to play that way (and probably already do). 

The rest of us like having the option to log a sniper, a sneaker, a BG, or an EW build depending on the day.  Even with all the encouragement in the world, we will still have alts.  If it was forced, it would simply compel us to find a way around it.  Humans are like water, we'll find the smallest crack and slip through.

I'm not going to touch the unique token idea, as I don't have the technical know how to do anything but talk out of my ass about it.  I wouldn't be shocked at all if Atom or Skycast knows, I just know I don't have a clue.

T-888:

--- Quote from: Wind_Drift on January 14, 2013, 08:48:20 am ---When it comes to reducing alting, I am of the opinion that the only two ways you can go about it is forcing it, or simply encouraging it. 

--- End quote ---

I see that as one option.


--- Quote from: Wind_Drift on January 14, 2013, 08:48:20 am ---If it was forced, it would simply compel us to find a way around it.

I'm not going to touch the unique token idea, as I don't have the technical know how to do anything but talk out of my ass about it (hint).

--- End quote ---

I don't have enough technical know how too, but I gathered enough information from people who know. I was very interested about this and still am.

Not this time, the only way how an average player would bypass the suggested system, would be either another PC or specific knowledge and the percent who'd actually be able to do something about it, very, very low (almost words from someone else mouth), not even close to as simple an average Joe just lunching a sandbox client and succeeding.

Wind_Drift:
You may be right on the money, I was just saying I personally don't have a clue.

But forcing it and encouraging it is not the same thing, no matter how you look at it.

Forcing means the player doesn't have a choice (such as the unique token idea).

Encouraging means the player still has the option to have as many alts as they want, but game features make it easier to play with one if you choose to do so.

Completely different, not the same thing at all.

T-888:
I am just making conversation on the topic.

I don't see any other way than to force, if it can be bypassed with conventional means, with simple solutions available to the player like launching another client combined with a proxy, then there will always be some sort of percent who will do just that. Despite the best encouragement and countermeasures with smart in game features, there will always be a way how to take advantage of it.

Encouragement has to be there, so the player doesn't feel the need to do that and so the game would be bearable. Currently players use alts mostly because of poorly designed features that promotes them, not everyone is inclined to just cheat. If you'd force them it'd have a huge impact on the game play and it can be negative if the game is not appropriately designed to support such type of play style. The game currently counts on the player that he will have multiple alts, it is designed that way.

For example, let's say this one alt on daily basis come in and the player doesn't have repair tagged, he has completely no other way how to maintain his equipment than to find another player. I think that is too extreme and time consumptive for someone who just wants to jump in and play, you know not making the game some second life. He should be able to do it by himself at some level of efficiency, give the possibility and options. There were, for example, suggestions like traders providing repair, science functions, also for the player ability to maintain his weaponry just with his weapon skill and also books that increase skills to a certain level.

Forcing and encouraging, it is closely connected.

Wind_Drift:

--- Quote from: T-888 on January 14, 2013, 09:33:24 am ---I am just making conversation on the topic.

I don't see any other way than to force, if it can be bypassed with conventional means, with simple solutions available to the player like launching another client combined with a proxy, then there will always be some sort of percent who will do just that. Despite the best encouragement and countermeasures with smart in game features, there will always be a way how to take advantage of it.

Encouragement has to be there, so the player doesn't feel the need to do that and so the game would be bearable. Currently players use alts mostly because of poorly designed features that promotes them, not everyone is inclined to just cheat. If you'd force them it'd have a huge impact on the game play and it can be negative if the game is not appropriately designed to support such type of play style. The game currently counts on the player that he will have multiple alts, it is designed that way.

For example, let's say this one alt on daily basis come in and the player doesn't have repair tagged, he has completely no other way how to maintain his equipment than to find another player. I think that is too extreme and time consumptive for someone who just wants to jump in and play, you know not making the game some second life. He should be able to do it by himself at some level of efficiency, give the possibility and options. There were, for example, suggestions like traders providing repair, science functions, also for the player ability to maintain his weaponry just with his weapon skill and also books that increase skills to a certain level.

Forcing and encouraging, it is closely connected.

--- End quote ---

Agreed on all points.

As I've said before, I'd happily play a server that limits us to one character and evaluate the idea then.

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