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Author Topic: Distress call is almost purely abuse tool  (Read 28814 times)

JovankaB

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Distress call is almost purely abuse tool
« on: January 11, 2013, 08:58:17 am »

Farming exploits should be removed (like distress call - in theory a feature in practice an exploit)

^ Please note: this is my personal opinion not opinion of whole dev team.
« Last Edit: January 11, 2013, 08:57:55 pm by JovankaB »
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Cyber Jesus

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Re: Distress call, alt abuse tool
« Reply #1 on: January 11, 2013, 09:06:37 am »

First farming exploits would have to be removed (like distress call - in theory a feature in practice an exploit)
Yes nerf everything possible.Nerf exping make the exp requirement to 9000K to reach lvl24 and make every critter bring 1exp per kill.
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DeputyDope

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Re: Distress call, alt abuse tool
« Reply #2 on: January 11, 2013, 09:42:34 am »

First farming exploits would have to be removed (like distress call - in theory a feature in practice an exploit)

remove distressing? are you out your mind?
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Re: Distress call, alt abuse tool
« Reply #3 on: January 11, 2013, 10:52:20 am »

First farming exploits would have to be removed (like distress call - in theory a feature in practice an exploit)

How it is an exploit?
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JovankaB

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Re: Distress call, alt abuse tool
« Reply #4 on: January 11, 2013, 10:54:42 am »

remove distressing? are you out your mind?

Encounters are scaled for a reason. Distress is used to reduce scaling, as well as for many other abuses with alts during xping/farming/encounter pvp.

There is really very little legitimate use for this. People who died don't have radios anyway. If you farm with friends and someone dies, you can meet in car location or the nearest town. Instead of distress, encounters could stay on map if you die until you visit some other location that isn't forced encounter, so people could return to group more easily.
« Last Edit: January 11, 2013, 11:14:46 am by JovankaB »
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Re: Distress call, alt abuse tool
« Reply #5 on: January 11, 2013, 11:08:58 am »

Manipulating scaling isn't what I would call an exploit.

If someone "exploits" distress by reducing scaling he reduces reward, so it kinda balances out. It's generally more profitable and better to increase it, but that's also balanced out by the difficulty of the encounter.

There is really very little legitimate use for this.

Your not always close to a city or have a car, also distress is majorly used in Turn-Based related activities very actively and removing it would just hurt it unnecessarily.

Seems like you are re-inventing a wheel, waste of time.

Better go and finish crafting system.
« Last Edit: January 11, 2013, 11:12:30 am by T-888 »
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Re: Distress call, alt abuse tool
« Reply #6 on: January 11, 2013, 03:39:43 pm »

Distress is used to reduce scaling, as well as for many other abuses with alts during xping/farming/encounter pvp.
Again same shit, problem not in this feature but abusing it by alts. Stop thinking about nerfing features, nerf alting instead. Cant belive that Atom too lazy to write 50 lines of code...
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DeputyDope

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Re: Distress call, alt abuse tool
« Reply #7 on: January 11, 2013, 05:19:13 pm »

instead of discussing idea you're arguing about using radio as exploit. jesus ...

jovanka can't sleep at night thinking there might be a few noobs that use radio distresses to make their farming a little easier.
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Re: Distress call, alt abuse tool
« Reply #8 on: January 11, 2013, 06:18:37 pm »

Scaling has nothing to do with the strength of the player anyways, I can get huge encounters using ghoul mercs but that doesn't mean I stand a chance.
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Crazy

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Re: Distress call is almost purely abuse tool
« Reply #9 on: January 11, 2013, 06:36:20 pm »

Removing this great GrosQ's idea? That would be sad. And making everyone farm with bombers is not the way to go. Farming with friend can be fun, that would make it annoying.
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When you have to shoot, shoot, don't talk

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TTTLA, for Great Justice !
Re: Distress call is almost purely abuse tool
« Reply #10 on: January 11, 2013, 06:39:31 pm »

Your existence as a 2238 developer is an abuse in human reasoning.
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JovankaB

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Re: Distress call is almost purely abuse tool
« Reply #11 on: January 11, 2013, 06:46:52 pm »

Removing this great GrosQ's idea? That would be sad. And making everyone farm with bombers is not the way to go. Farming with friend can be fun, that would make it annoying.

OK but was this idea made as a loophole for encounter scaling and to abuse faming/xping/tb pvp with alts?
Because that's the main use of it.

If you farm with a friend and some of you die it doesn't work that great because the person has to get a radio.
I think it would be better if you could see encounter that still exists after death and make it disappear if you
visit public location/base/tent/car.
« Last Edit: January 11, 2013, 06:49:58 pm by JovankaB »
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Re: Distress call is almost purely abuse tool
« Reply #12 on: January 11, 2013, 06:56:39 pm »

Might it instead be possible to have a maximum to the amount of people able to enter a distress point? Lets say equal to the amount that originally found the encounter: 2 people find an enco, distress, 2 more enter, thus locking the distress signal for more.
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Re: Distress call is almost purely abuse tool
« Reply #13 on: January 11, 2013, 06:57:38 pm »

If you farm with a friend and some of you die it doesn't work that great because the person has to get a radio.
Yes, but if you farm with a friend and some of you accidentally run from the encounter it does help a lot, mainly when there is no public location around.
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JovankaB

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Re: Distress call is almost purely abuse tool
« Reply #14 on: January 11, 2013, 07:02:43 pm »

Yes, but if you farm with a friend and some of you accidentally run from the encounter it does help a lot, mainly when there is no public location around.

Well, I see no problem with keeping circle as long as you don't visit any other location.
And making it disappear after a minute if you stay on WM.

I think it would be a lot better than the abusable in multiple ways radio.
« Last Edit: January 11, 2013, 07:10:38 pm by JovankaB »
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