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Distress call is almost purely abuse tool

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Brujah:

--- Quote from: Mayck on January 11, 2013, 08:51:11 pm ---The existence of distress basically nullifies all attempts that could be taken to actually balance out those encounters... without it those patrols could actually become less uberpuff eventually...

--- End quote ---

We need that gear from uberpatrols and we need it now, no time to wait for rebalancing and updates.


If coordenating several alts at the same time while risking to lose the equipment on each of them doesn't make me worthy of a broken avenger that will break before I run out of ammo then I don't know what will.


And devs, remember something about your playerbase: https://www.youtube.com/watch?v=1pm4fQRl72k

avv:
Stop moaning. Distress is highly abusable in tb pvp and in pve you basically can't die because of it. Has some good sides yea, but needs to be looked into anyhow.

However, no nerfing without tradeoffs. We abuse distress because:

1. Carryweight is limited. Chars need to have higher default cw. What kind of pve is it if we can't loot? Lowest cw is 18 and with that you can barely carry your own gear. Raise it to 100 for all, big deal. Small frame can do something else like cause knockdowns easier.

2. Encs are too powerful. Enclave has 500 hps and super tough armor. Needs to have normal hps, max 280 and equal builds to players'. If they are on drugs, they best drop these drugs too.

3. Mobs are sometimes too many, forcing retreat or abuse. They need to be less per player, or if their hps are reduced and maps allow more options, not necessarily needed.

4. Maps are not always fair. Being blasted right away on open ground isn't fun. There is no escape. That's why urban encounters are funnier. Desert maps need cover.

5. Npc ai is linear. They always know where you are, making rt fighting rather simplistic and favouring tank-onehex builds. Npc could sometimes lose their track to the player, making them choose a wrong turn when looking for him.

Brujah:

--- Quote from: avv on January 11, 2013, 09:26:47 pm ---5. Npc ai is linear. They always know where you are, making rt fighting rather simplistic and favouring tank-onehex builds. Npc could sometimes lose their track to the player, making them choose a wrong turn when looking for him.

--- End quote ---

Hmm yes... BG companions with low PE run straight to 1hexing, they technically can't see it but run towards it anyway.


Adding NPC sight would be interesting, make NPCs be sniped while walking around wondering what's happening.

Crovax:
Like I said before some of us like to play TB more than we like rt and we use this for our pvp. just because people are exploiting doesn't mean we should suffer for it. We already lost a lot with the removal of caravans, nerfing of bonus move, kamikaze becoming a useless trait, ect. Everytime there is a wipe TB loses a significant feature it seems like.

The DUDE:
radio is needed to make balance on the badly scaled npc mobs. who can solo vc patrol/unity/ncr army/'bos/enclave when you encounter completely unbalanced amounts of guys. for example, enclave solo enc 1-3, bos is something like 1-5, with one hex 2 shot burst your still not going to do very well in those encounters, and once you hit -reputation its going to be even crappier fights or you change location and farm something else.

its also highly vital to turn based pvp, also as someone said previous(i think abe) the radio distress timer, needs to be the same as the timer for the encounter.

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