Other > General Game Discussion

Distress call is almost purely abuse tool

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Giftless:

--- Quote from: Mayck on January 11, 2013, 08:51:11 pm ---The existence of distress basically nullifies all attempts that could be taken to actually balance out those encounters... without it those patrols could actually become less uberpuff eventually...

--- End quote ---

I dunno, I think there's other issues in how the patrols scale up. Right now they're designed to murder single players, but if you get two friends to tag you the combat goes like a hot knife through butter. You know the number of enemies doesn't always scale right even without using radio? Sometimes three players will encounter thirty patrol men, at other times they'll encounter two. And I'll tell you what, when I see that congo line of thirty, I feel like I'm being abused by the game and not the other way around.

Crovax:
Besides who is abusing scaling anyways? AFAIK if u want to farm from those uber encounters just take a thief with some dynamite and claim your free gatlings and avengers. Personally I only use radio for pvp and keeping parties together without having to meet up everytime someone forgets to press follow.

Brujah:
I completely disagree.


How am I supposed to warp my own alts into my encounters without distress?


You want to remove "abuses" that ended up as necessities then find us a way to actually only need 1 alt for every single situation.

Eternauta:
Crovax is right. "Getting gear" is not fucked up by hunting with your pals using radio distress. Stealing has a lot more negative impact on the game than distressing.

If distressing is removed, we'd see the same amount of powerplayers stealing from NPCs, and more rookies dying everytime they want to hunt with their friends. Also without distress we could forget about radios altogether because distressing is what makes radios compete with IRC and voice communication a little bit.

Ganado:
I totally agree with Crovax, that is not a solution. It would just destroy TB PvP and teamwork for the aforementioned reasons. And I agree with Eternauta's reasoning, too. It does seem like you are instigating a problem when there really isn't one...

Radios actually aren't even calibrated right and need to be boosted... you can distress for 10[?] minutes, but the ability to be encountered is longer than the distress life, meaning that there are many times when you enter into a trap and it is too late to call for help, meaning you're screwed. It should be equal.

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