Other > General Game Discussion
Distress call is almost purely abuse tool
Besmrtnik:
I dont agree, distress is awesome tool and should not be nerfed, its very useful in farming/lvluping with friends, if someone gets outnumbered or some players enter his enchounter, its also very good tool for pvp especialy for turnbased combat
I really dont understand your reasons for hateing it so much
Reconite:
I think the mindset that people shouldn't be "farming loot" or "grinding encounters" in an MMORPG is ridiculous, especially when you don't have nearly enough PvE content to sustain the game this way.
The fact that you can use distress calling to bypass the bullshit scaling in random encounters is completely balanced because the bullshit scaling in encounters is far too extreme. Why are you trying to discourage PvE with friends by putting people against unwinnable odds.
It becomes retardedly difficult for a squad of every power build to match up against double the amount of Enclave, BoS or even the 75% chance to torso-crit Mercenaries with 10mm pistols, let alone a squad of PvE-playing friends without power builds.
Even with all this aside, it is still an extremely useful tool for getting players back together if they get seperated due to the fact that leaving encounters in TB as a group is broken, and should definitely not be removed even on the mindset that "grinding loot is bad!", because it's so useful in other areas of the game too.
Gimper:
--- Quote from: Mayck on January 12, 2013, 09:20:43 pm ---Let us just ignore broken encounter steal (which shall something be done about in a future)...
--- End quote ---
What!?! How is this broken? It's just another way for people to get stuff.... next thing we know, "No more critical hits! No more 1-hexing! No more drugs!" You guys are ruining this game!
Eternauta:
--- Quote from: Mayck on January 12, 2013, 09:20:43 pm ---Let us just ignore broken encounter steal (which shall something be done about in a future)...
--- End quote ---
Well yeah, ignore encounter steal for a while and delete radio distress instead. It seems that doing that and watching the consequences would be the only way for you to understand that radio distress is not *the* tool to get gear, when you see the pr0s stealing and solo'ing encounters while the nubs can't go kill some Khan group together because they're too weak to defeat them.
It seems an actually good explanation of how scrapping radio distress would have a positive impact on the game can't be given.
greenthumb:
removing distress apart of other actual problems would make PVE unplayable, if you wana rly remove distress you need adjust every single encounter, add another feature for broader gameplay, and maybe other "to do" things which would make game crappy in meantime.
Just dont forget that lesser changes are always better if you are stepping into unknown.
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