Other > General Game Discussion

Distress call is almost purely abuse tool

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Alvarez:

--- Quote from: Mrockatansky on January 12, 2013, 10:20:00 pm ---Would please implement the basic needs for crafters so we have no longer a reason 'exploiting' ducks?

--- End quote ---

But isn't that just a part of the solution?

T-888:
Just relax.

Even if they remove the distress, you don't need the beacon to manipulate scaling, you can find specific encounters just by having a character in them. Since distress allows more comfort and other utilities, it is pointless to remove it and reasons to discuss it at all, questionable.

It'd be better to adjust encounters so that it's less of a deal of scaling, rather more fixed and distinct for how large groups specific encounters are meant for.

Alvarez:

--- Quote from: T-888 on January 12, 2013, 10:29:41 pm ---Since distress allows more comfort and other utilities, it is pointless to remove it and reasons to discuss it at all, questionable.

--- End quote ---
It looks like the distress is being abolished just for sake of less of aforementioned comfort.


--- Quote from: T-888 on January 12, 2013, 10:29:41 pm ---It'd be better to adjust encounters so that it's less of a deal of scaling, rather more fixed and distinct for how large groups specific encounters are meant for.

--- End quote ---

So why not reworking the distress instead of abolishing it?

T-888:

--- Quote from: Alvarez on January 12, 2013, 10:35:12 pm ---So why not reworking the distress instead of abolishing it?

--- End quote ---

Why?

What's the point of it to rework it at all? It's not the problem no matter how you look at it.

Alvarez:

--- Quote from: T-888 on January 12, 2013, 10:37:21 pm ---Why?

What's the point of it to rework it at all? It's not the problem no matter how you look at it.

--- End quote ---

For one instance, i'd like to see the objective reasons why the devs wanted to abolish it in first place - so we can dissect the problem and invent solutions for parts of it instead of throwing reprovals around.

As for farming, i could suggest that the human NPC loot the radio and turns it off/the bomb destroys the radio.

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