FOnline Development > 3D Development

(UPDATED-10-01-2013) Model Making.

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Haraldx:
Amazing models! Quality work right here!
This is indeed most excellent aside from the huge polygon count. Don't be afraid of making sharp edges - highly doubtful anyone will see them in regular gameplay (not talking about 400% zoom, regular 100%).

Alvarez:
Shenbei8, you can always render your stuff from different perspectives and use the render pictures as textures for a low-poly mesh.

Search for "baking texture" and "retopo".

Also, i don't want to disappoint you, but the item models are done.

shenbei8:

--- Quote from: Alvarez on January 10, 2013, 07:47:48 pm ---Shenbei8, you can always render your stuff from different perspectives and use the render pictures as textures for a low-poly mesh.

Search for "baking texture" and "retopo".

Also, i don't want to disappoint you, but the item models are done.

--- End quote ---


Lol, it's ok,because Graf did sent me a link of the missing item model which is i have sent in this topic, anyway I'm just interested in modeling and rendering, and I'm super fan of Fallout series,  Maybe later u will keen on one of my model , then you may try my model as well. :P

Alvarez:
As long as its not just imported, then why not? ;D
But seriously, the 3d objects are done. You could make some scenery, like rocks, cliffs, junk, destroyed walls and render them.
The polycount will no matter, so you even can sculpt them with Sculptrix. A fun tool, when you get into the interface.

shenbei8:

--- Quote from: Alvarez on January 11, 2013, 06:04:01 am ---As long as its not just imported, then why not? ;D
But seriously, the 3d objects are done. You could make some scenery, like rocks, cliffs, junk, destroyed walls and render them.
The polycount will no matter, so you even can sculpt them with Sculptrix. A fun tool, when you get into the interface.

--- End quote ---


I will try,  :)     Thanks for your comments.

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