FOnline Development > 3D Development

(UPDATED-10-01-2013) Model Making.

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shenbei8:
well, i got some free time today, so i have made few 3D models and i render them as well.i have tried to reduce unnecessary parts that wont affect main outlooking. certainly, it's a bit difficult for me.  ::)

so..take a look. hope u will like it.

BTW, i will upload all my models in this topic.

i upload the original pictures first, so you can see clearly.






























Graf:
Ahem... this stuff looks absolutely stunning, but please, how many polygons (or tris) a model of brain have? My guess, is that it's not less than 5 000. This amount of polygons (tris) would be fine for a car or a very complicated model of armor (such as power armor, which has about 3500 tris). Here in Fonline, the character's camera is about 30 meters away from the ground and the model is barely visible. This is why using such high-poly models would be a waste of the user's pc performance. 

A model of ball gag and a key is less or more fitting, though polycount could be reduced with no difference it the end.

To give you an image on how small the objects in a game, please take a look at this topic: http://fodev.net/forum/index.php/topic,26833.0.html Please note, that the picture is taken at maximum zoom, while in the game it would be 5 times smaller.

shenbei8:

--- Quote from: Graf on January 10, 2013, 09:14:16 am ---Ahem... this stuff looks absolutely stunning, but please, how many polygons (or tris) a model of brain have? My guess, is that it's not less than 5 000. This amount of polygons (tris) would be fine for a car or a very complicated model of armor (such as power armor, which has about 3500 tris). Here in Fonline, the character's camera is about 30 meters away from the ground and the model is barely visible. This is why using such high-poly models would be a waste of the user's pc performance. 

A model of ball gag and a key is less or more fitting, though polycount could be reduced with no difference it the end.

To give you an image on how small the objects in a game, please take a look at this topic: http://fodev.net/forum/index.php/topic,26833.0.html Please note, that the picture is taken at maximum zoom, while in the game it would be 5 times smaller.

--- End quote ---



that's very helpful,i will download it and check it,  thanks bro.

JovankaB:
Remember in many cases you can use texture for details, no need to model them all.
The brain is a good example where you could achieve a lot with texture, all the ridges could be simply painted.

shenbei8:

--- Quote from: JovankaB on January 10, 2013, 09:47:03 am ---Remember in many cases you can use texture for details, no need to model them all.
The brain is a good example where you could achieve a lot with texture, all the ridges could be simply painted.

--- End quote ---

yeah, i see.  u know designer always has obsession,so do i.   i will try to imporve some, thanks.

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