Other > Suggestions
Attempt to fix the economy
Mike Crosser:
--- Quote from: Roachor on January 09, 2013, 07:41:24 pm ---All that will accomplish is having one faction hoard everything and even further imbalance pvp.
--- End quote ---
But at least there won't be 5 factions hoarding everything like today.
Giftless:
I think a better way would be to give the top factions more things to spend their caps and resources on. More base types, furniture, safe advance bench, weapon upgrades, stat modules, unlocking three more levels so your character can reach level 27, etc.
Also encourage an economic set-up where newbies can grind raw materials and the established "wealthy" will pay them because the top dogs need the materials to further large construction projects. Junk is already a little like this, but maybe the carry weight could be tweaked to encourage more trade between players.
Roachor:
The reason factions stockpile guns and ammo is you need those stockpiles because of constantly replacing gear without delays, adding more things to spend money on won't change that. There is no large newbie population and there probably won't be, anyone who's heard of this mod and is interested has already checked it out. No one sells junk because its time intensive and the stuff is heavy and worthless for anything other than bases. Only a sucker spends hours working for someone else in this game.
Giftless:
--- Quote from: Roachor on January 09, 2013, 08:34:40 pm ---The reason factions stockpile guns and ammo is you need those stockpiles because of constantly replacing gear without delays, adding more things to spend money on won't change that. There is no large newbie population and there probably won't be, anyone who's heard of this mod and is interested has already checked it out. No one sells junk because its time intensive and the stuff is heavy and worthless for anything other than bases. Only a sucker spends hours working for someone else in this game.
--- End quote ---
Well, it's sort of like the chicken and the egg. You have to give players something to work towards and a path to advance no matter what their playstyle may be. Right now everybody has their own alts because there's only a few ways to grind in the best way. Take BPs for example. Right now there's two primary options for acquiring those; you either have your BP hunting alt...or you have your money/stuff grinding alt and buy them from other players. Now if there were other paths to acquiring BPs--such as more quests, buying from merchants, or meeting certain achievements--other playstyles could obtain them and you would have less alting.
I mean right now the quests and in-game dungeons are hardly worth doing; they're practically atrophied in comparison to the PvP and farming aspects of the game. We almost had an area that paid off as a dungeon in the form of Ares, but that went from being hard-as-hell to being next to impossible. Seriously, this is an RPG which gives you a hard time just getting to (and opening) a treasure chest that has merely okay loot. Completely unacceptable by any standard you can look at in the genre.
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