Other > Suggestions
Attempt to fix the economy
Mike Crosser:
This is just my suggestion that I think MIGHT fix the broken economy
So,about 20 years ago there was the first beta test for the game Ultima Online.It was everything the beta testers expected but the developers added a feature that the players didn't know about.An eco system of sorts.
Basically:wolves ate sheep and dragons ate wolves,if there weren't any sheep the wolves would attack human players to get food,same thing for dragons.
But it didn't go as expected.
The players killed everything sheep,dragons,wolves within the first week.So the system didn't have enough time to even start.Later they just added the regular respawn system.
So what I want to suggest here is to add a similar system to fonline.
Current economy is broken due to the fact that players get infinite weapons and armor from encounters.
So the new system should work like this:
Let's take for an example unity encounters (one of the most farmed),if players kill too many unity members then there would be less unity encounters,if they killed too many rouges then there would be less rouges encounters and there would be less unity vs rouges encounters.
Now I realize this would harm the slavers,but maybe "enslaved" shouldn't count as "killed".
Also the players could the still abuse stealing from encounters,so maybe the more the players steal the less of it appears in the NPCs inventory the next encounter,if they lay off them for a while then they would then find more stuff to steal in the encounters.
I understand that what I just suggested is filled with errors and loop holes so I would like to hear your opinions.
JovankaB:
--- Quote from: Mike Crosser on January 09, 2013, 05:31:21 pm ---Current economy is broken due to the fact that players get infinite weapons and armor from encounters.
--- End quote ---
You can get a largue amount, but nothing near infinity. If things were infinite prices would drop to 0.
If you have inifite stuff, please give me (Dr Jovanka) a half of it :)
And remember that there is a bunch of players who just want to login on evening and fight. You can't just ignore their existence. There would have to be some alternative for them (Hinkly isn't enough).
--- Quote ---Let's take for an example unity encounters (one of the most farmed),if players kill too many unity members then there would be less unity encounters, if they killed too many rouges then there would be less rouges encounters and there would be less unity vs rouges encounters.
--- End quote ---
Was tried already, late 2009 or early 2010 I think. It made the gameplay for any not-ultra-competitive player a big crap. Apes who needed stuff to pwn each other farmed all the valuable encounters and if you wanted to go for a hunt with a bunch of friends you could only find rats.
avv:
It won't work. It would go exactly like now: those who farm a lot would get everything they need with an exception that those who farmed occasionally would get literally nothing.
T-888:
--- Quote from: JovankaB on January 09, 2013, 05:48:24 pm ---And remember that there is a bunch of players who just want to login on evening and fight. You can't just ignore their existence. There would have to be some alternative for them (Hinkly isn't enough).
--- End quote ---
Totally agree.
Players forget, nothing is infinitive. If someone says something is, that most probably means that he spends a little bit more time on the game than he should with few exceptions, because everything you do is at the expense of your own free time and that's the cost.
Exception is, for example, resources obtained from TC box. The amount of ammunition(.223, 14mm, 7.62mm and many more, but less of worth), drugs(Jet, Buffout, Nuka Cola, Cigarettes), raw material resources like uranium ore, advanced super-burn mix, electronic parts and there is something I forgot for sure from what you hardly can run out of if you just keep an idling character overnight in the city, except caps.
I still see players buying, selling some of that stuff, but that is only because they don't do TC.
Roachor:
All that will accomplish is having one faction hoard everything and even further imbalance pvp.
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