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Author Topic: increase level requirement for companions  (Read 2235 times)

DeputyDope

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increase level requirement for companions
« on: January 08, 2013, 12:14:25 pm »

increase level requirement for companions.

maybe you should have level 15 or more to take a companion.
« Last Edit: January 08, 2013, 12:17:40 pm by DeputyDope »
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JovankaB

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Re: increase level requirement for companions
« Reply #1 on: January 08, 2013, 03:28:42 pm »

Why do you think it's necessary?
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DeputyDope

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Re: increase level requirement for companions
« Reply #2 on: January 08, 2013, 03:48:15 pm »

because there are level 1 alts that take them? and it's almost impossible to take them because of that because people relog to companion alts? and because they are free to get there should be a balance?
« Last Edit: January 08, 2013, 03:54:11 pm by DeputyDope »
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Gimper

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Re: increase level requirement for companions
« Reply #3 on: January 08, 2013, 03:55:55 pm »

Jovanka, you forgot the :3 face. Just kidding heheh.. But anyways, what would be the point of that? Is it just so NCR idlers (like myself) can't run and grab the companion as soon as they spawn?

Black Widow

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Re: increase level requirement for companions
« Reply #4 on: January 08, 2013, 06:20:32 pm »

And they are not allowed to have them? Bad ncr idlers. Nerf them. Maby make script auto death when u stay more than 15min at same hex in ncr :)
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avv

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Re: increase level requirement for companions
« Reply #5 on: January 08, 2013, 06:42:42 pm »

Then there would be leveled companion alts.

Giving everyone who wants a companion equal and good chances to get them is the only way here. It's not reasonable that player has to wait in a location for hours to get one. If we had more players, the less companions we would see.
The rareness of companions is one reason nobody really knows what they are good for.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: increase level requirement for companions
« Reply #6 on: January 08, 2013, 09:03:35 pm »

Maybe have companions be set to the lvl of whoever finds them
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Cyber Jesus

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Re: increase level requirement for companions
« Reply #7 on: January 08, 2013, 09:11:04 pm »

Maybe have companions be set to the lvl of whoever finds them
This is a much better suggestion +1
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falloutdude

  • just some canadian guy
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Re: increase level requirement for companions
« Reply #8 on: January 08, 2013, 09:14:05 pm »

give them good stats first of all. If I had to be lvl 15 to get one and its a bger with 1 str I would be pretty pissed. give them proper stats not this stupid shit like snipers with 1 pe and bgers with 1str and 1 en.
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Roaming the waste again.
Re: increase level requirement for companions
« Reply #9 on: January 08, 2013, 10:23:38 pm »

IMO we should have a contest to make builds for mercs and have the top 3 builds for each class randomly assigned when the merc spawn. So lets say you find a bg guy, he will have a randomly selected prefab build and his lvl will match your own. Same goes with sg and throwing. You also shouldn't have to tell them every time they respawn to show up at your tent, they should respawn every time they die unless their loyalty is at 0 with a way of easily checking their %, possibly info in pipboy.
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avv

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Re: increase level requirement for companions
« Reply #10 on: January 10, 2013, 06:31:48 pm »

IMO we should have a contest to make builds for mercs and have the top 3 builds for each class randomly assigned when the merc spawn. So lets say you find a bg guy, he will have a randomly selected prefab build and his lvl will match your own. Same goes with sg and throwing. You also shouldn't have to tell them every time they respawn to show up at your tent, they should respawn every time they die unless their loyalty is at 0 with a way of easily checking their %, possibly info in pipboy.

Would be actually interesting that after every level you could tell the merc how to improve itself.
You get options for every skill the merc can use and an order to raise them.
After every 3 levels you could have a limited choice of perks like toughness, lifegivers, crits, action boys.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: increase level requirement for companions
« Reply #11 on: January 10, 2013, 09:52:16 pm »

Would be actually interesting that after every level you could tell the merc how to improve itself.
You get options for every skill the merc can use and an order to raise them.
After every 3 levels you could have a limited choice of perks like toughness, lifegivers, crits, action boys.

excellent idea avv

LostSoul

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Re: increase level requirement for companions
« Reply #12 on: January 11, 2013, 03:05:47 am »

Why do you think it's necessary?

You know damn well why anyone would suggest this. Why ask?
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Re: increase level requirement for companions
« Reply #13 on: January 11, 2013, 05:43:19 am »

Companions should just have fixed SPECIALS depending on their weapon specialization.


Maybe CH could boost companions upon recruitment, but fighting for hours for 1PE thrower companions against stupid roleplayer bluesuits who will just lose them in 5 minutes for not having a tent is just beyond question.


Or maybe make companions kill everything inside a city that is lower than level 18, those idlers who do nothing but trash companions all day need to suffer.
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Re: increase level requirement for companions
« Reply #14 on: January 11, 2013, 07:14:14 am »

No idea what players are asking, they want power-build stats for completely free Npc's?
« Last Edit: January 11, 2013, 07:19:32 am by T-888 »
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