And he will mutate in a real Fridgeman
But it is very good feature. I miss only armors like ba, ea,ncr ca and adv chem components. And some new good features like mr handyman who can repair or craft stuff
They don't flee if they stay in base/tent. Slave work could have been overlooked, need to test this.I don't understand "XPing rats in public locations". You leave mercs in New Reno sewers or something?Not sure if it should be possible to level up followers without you actually playing.