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Poll

Do you agree with most of the suggestions ?

For the most of them, yes
- 58 (82.9%)
None of these are usefull
- 3 (4.3%)
Yes 100% agree
- 9 (12.9%)

Total Members Voted: 70


Pages: 1 ... 3 4 [5]

Author Topic: [Edited] General interface/gameplay suggestions  (Read 17329 times)

Wipe

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Re: [Edited] General interface/gameplay suggestions
« Reply #60 on: November 29, 2010, 09:10:05 pm »

No more "W"  for zoom :

Did you mean: "Z"?

Why don't just use the Thumb wheel ?

Sounds good.

But keep in mind that "Z" works not only with wheel, but with PageUp/PageDown too; hotkey alone should stay as alternative for people with 10-years-old mouses ;)
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dskpnk

  • The Amboy Dukes
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Re: [Edited] General interface/gameplay suggestions
« Reply #61 on: December 01, 2010, 11:16:37 am »

Did you mean: "Z"?

Sounds good.

But keep in mind that "Z" works not only with wheel, but with PageUp/PageDown too; hotkey alone should stay as alternative for people with 10-years-old mouses ;)

Yes i mean "Z"

Sorry i have a azerty keyboard ^^
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Re: [Edited] General interface/gameplay suggestions
« Reply #62 on: December 29, 2010, 01:49:33 am »


No more "Z"  for zoom :

Why don't just use the Thumb wheel ?

What if my mouse don't contains thum wheel?
Z + pg up or pg down    makes sense so no deleteing Z for zoom
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dskpnk

  • The Amboy Dukes
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Re: [Edited] General interface/gameplay suggestions
« Reply #63 on: December 29, 2010, 06:04:32 pm »

I don't thought about players without mousewheel, but it can be interesting to allow this for those having one !

EDIT :

Allow mousewheel zoom :

Allow to players who have a mousewheel to use it in order to zomm in/out, and still allow the "W" for those who havn't wheel.
« Last Edit: December 29, 2010, 06:14:22 pm by dskpnk »
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Re: [Edited] General interface/gameplay suggestions
« Reply #64 on: December 30, 2010, 11:51:45 pm »

The reload one so much...
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dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #65 on: February 16, 2011, 02:00:00 pm »

EDITED :

Shortcuts to choose where you whan to AIM :

- Added 2238-specific client config tool for configuring display and key bindings.

ex :

1 : arms
2 : eyes
3 : head
...

And actualy i prefer => http://fodev.net/forum/index.php?topic=9691.0 could be great this kind of interface get implemented for everyone

It could reduce use of autoclickers ....


Run when you want to make an action :

- Updated the main FOnline client config tool. It includes enabling autorun mode.

But i don't found how it works, the problem is that you only can choose alway run or alway walk, i think Lock unlock walk/run with a key should be better

Just make you char run to make a FA/steal/attack

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dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #66 on: May 30, 2011, 02:24:18 pm »

EDIT :

Have a different colors for text logs concerning players like when your are hit or when you hit a player or a NPC :

example :

molerat was hit for ......
molerat was hit for ......
you have been hit .....
molerat was hit for ......
molerat was hit for ......
molerat was criticaly hit .....


The Amboy Dukes faction is proud to release publicly the "Amboy Tactical Tool" look at : http://fodev.net/forum/index.php?topic=16218.0

It plays audio files based on selected text in the in-game console. Triggered events are written inside the tool (over the fabulous Amboy Dukes logo!)

« Last Edit: May 30, 2011, 02:27:15 pm by dskpnk »
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dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #67 on: July 03, 2011, 06:12:53 pm »

EDITED :

FOV/Character follow attack cursor :

When you push A/Q you switch to attack mod, i purpose that your fov automaticaly follow the cursor and make automaticaly turn your character.

Must fix the refresh of FOV who didn't works if you don't move.
« Last Edit: July 03, 2011, 06:16:44 pm by dskpnk »
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Johnnybravo

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Re: [Edited] General interface/gameplay suggestions
« Reply #68 on: July 06, 2011, 12:38:56 am »

Quote
FOV/Character follow attack cursor
A little related, I'd love if FOV could be displayed using fog of war (eg. shadowing areas out of it), not only because graphicaly it'd be much superior than current lines, but also would be some love to colorblind people.
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dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #69 on: October 04, 2011, 04:11:19 pm »

up cause i am sure most of them should be very usefull !
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dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #70 on: November 22, 2011, 07:08:14 pm »

EDIT :

Use yellow attack cursors (fa/doc) on a hex :


Allow players to clic on a covered hex, the character will first run to this place and use his FA/Doc.
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dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #71 on: October 09, 2012, 05:24:41 am »

Edit :

Reload shortcut :

Just to reload your weapon !

FO2238Config.exe

One slot for quick use :

One slot in your inventory corresponding to a shortcut in game (here you can put stimpacks or drugs or other stuff)

FO2238Config.exe


Uping this thread i still think some idea are good !
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dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #72 on: December 23, 2012, 04:19:11 pm »

up some are still interesting
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