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Author Topic: We need more Junk!  (Read 3842 times)

Re: We need more Junk!
« Reply #15 on: March 26, 2010, 09:43:17 am »

do you still need repair 30 to find junk in city maps?

Karpov

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Re: We need more Junk!
« Reply #16 on: March 26, 2010, 06:03:22 pm »

do you still need repair 30 to find junk in city maps?
I think you needed 20% but I guess the answer is no anyway, I did it myself and I have less.
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Re: We need more Junk!
« Reply #17 on: March 26, 2010, 07:47:35 pm »

it is Junk, the post apo. world should be full of Junk.

Indeed!

Yet it's not all the SAME junk.

To paraphrase Blarg:
The scarcity of junk can be interpreted to reflect the difficulty of finding the Right junk.

Still there should be a bit more.

Maybe have it be barter in caravan encounters. (10+Luck*1.5% of 0-3 junk in merchant inventory, with luck above 5 giving a chance that the 0 junk possibility is changed to a minimum of 1. Say 10% at Luck 6, 25% at Lk 7, 45% at Lk 8, 70% at Lk 9, 100% at Luck 10.
I designed the progression to go +10, +15, +20, +25, +30 (Non-cumulative). This is to make each Luck level have its own meaningful impact.

Also: Explorer, Scout, Ranger, Survivalist should all give bonus to chances and quantities of junk and electronic parts.

This would be an excellent compromise addressing the Scout Class, which obviously cannot be implemented due to the massive griefing potential. (A Hunter Class could be used for seeking enemies in similar way.)

Edit: Make Scout Class have 2 Paths, Hunter and Scav. Scav being the one that grubs for Junk and Electronic Parts.
Perhaps the first level is a generic Scout level that serves as "Introduction to Wasteland Resources", then the class branches into Hunter and Scav.

Best of all: bring back the Scrounger Perk, and make it work with junk and electronic parts.

A Junk Economy, lol.
« Last Edit: March 26, 2010, 07:51:22 pm by Swinglinered »
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I wish there were bags, backpacks, etc. in Fonline.
Re: We need more Junk!
« Reply #18 on: March 26, 2010, 08:19:54 pm »

Took me an hour to find some junk... Then I was attacked 3 times crossing one square on my way to make some guns and killed.

Why's everyone always after mah junk? >:(
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LunaBlacke

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Re: We need more Junk!
« Reply #19 on: March 26, 2010, 10:58:36 pm »

Took me an hour to find some junk... Then I was attacked 3 times crossing one square on my way to make some guns and killed.

Why's everyone always after mah junk? >:(

Oh, this exact same BS happened to me, also. I FINALLY found some junk around V15, and (finally satisfied) I went a couple of blocks east or NE of NCR to look for flint, and on my way back to NCR to use the damn workbench (Why the HELL didn't they put a work bench in with the mines?!) I get murdered by ONE goddamn marauder.

Not to mention that annoying running lag is still there when you try to escape...

I'm going to try again today, but if I run into as much frustration and scarcity as I did yesterday, then I'm just going to say "screw it" and go play elsewhere.


-LB-
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Ganado

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Re: We need more Junk!
« Reply #20 on: March 27, 2010, 02:02:36 am »

I kinda like scavenging for junk. It reminds of the "scavengers" near Cathedral that have junk on them at death. You can easily find junk by going into city locations on the same tile as Vault 15 (but not actually the green Vault 15 part). Maybe the cool-downs could be a tiny bit less for finding one piece of junk, but overall I like it.
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Gunduz

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Re: We need more Junk!
« Reply #21 on: March 27, 2010, 04:17:07 am »

I think junk should be harvestable from cars and other metal things in encounters, like EP is from computers. But the current system is still much better than the old barrel crap.
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LunaBlacke

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Re: We need more Junk!
« Reply #22 on: March 28, 2010, 10:32:26 am »

Actually, now that I've been running around the ruins of buildings, I find junk pretty easily. I honestly dunno what it was about searching for junk when I first started (post-wipe), but I could never find ANY!

Now I feel like I should scavenge junk just to sell...


;)


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Where do YOU want to spend the Apocalypse?




Best believe I'm not going to Hell without my menthols!

Simms

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Re: We need more Junk!
« Reply #23 on: March 28, 2010, 10:38:05 am »

Soon Junk will cost more than High Quality Alloys, for sure.
Another hole in the economy... I guess we still can get Junk by disassembling weapons, though.

So, mine a heap of ore and minerals, craft metal parts, alloys, craft FN FAL, disassemble it, get 2 Junk... - a good way?
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...and I don't even get paid for it.
Re: We need more Junk!
« Reply #24 on: March 28, 2010, 10:40:50 am »

We have 80 junk at our base.... How do you need junk so badly?
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Simms

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Re: We need more Junk!
« Reply #25 on: March 28, 2010, 10:46:47 am »

We have 80 junk at our base.... How do you need junk so badly?
Blah... It'll vanish in a blink of an eye, nothing to boast about :)
You'll need much more for a decent crafting process, in these terms it's puny amount :)
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...and I don't even get paid for it.
Re: We need more Junk!
« Reply #26 on: March 28, 2010, 11:19:07 am »

It is not hole in eco. It is good income for non-gang players. Iam alone and have around 30 junk.
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RJ

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Re: We need more Junk!
« Reply #27 on: March 28, 2010, 11:42:53 pm »

I don't get it how it's possible that people got problems with obatining junk. Well I guess people are just lazy.
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"Sanity... is for the weak!"
Re: We need more Junk!
« Reply #28 on: March 29, 2010, 12:20:07 am »

I don't get it how it's possible that people got problems with obatining junk. Well I guess people are just lazy.

or maybe people dont feel like playing Gathering Online
(or Cooldown Online tbh)
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RJ

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Re: We need more Junk!
« Reply #29 on: March 29, 2010, 12:32:25 am »

@up

Sissy. Cooldowns aren't cool but bitchin about junk just because earlier you were boting/camping barells in NCR is quite silly.
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"Sanity... is for the weak!"
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