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Changelog 21/12/12

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Wipe:

--- Quote from: Marko on December 23, 2012, 02:25:09 am ---Then i must mention this: when i move my mouse around to highlight different hexes on the ground, the hex-highlight color is red. Red is very dark so in many cases in this dark game, it's not easy to see where my mouse is.

--- End quote ---
For now, try to mess with art/geometry/fallout_*.* files; never tried, but they look like thing you're looking for.

maszrum:
updates - at least something is going on.
still waiting for udpate with changed tc zones, modified maps and NAMECOLORISING ;)

JovankaB:

--- Quote from: maszrum on December 23, 2012, 01:06:49 pm ---still waiting for udpate with changed tc zones
--- End quote ---
I don't see any suggestion thread with any propositions of new zones sketched.
You want people who don't do TC just change it randomly and hope it will be better?


--- Quote from: maszrum on December 23, 2012, 01:06:49 pm ---modified maps
--- End quote ---
This was done already not so long ago.

T-888:

--- Quote from: JovankaB on December 23, 2012, 01:23:50 pm ---...

--- End quote ---

Jovanka, let's talk about ... namecolorizing, so you gonna bring it back? Yes? ARE YOU?

http://fodev.net/forum/index.php/topic,15219.15.html
http://fodev.net/forum/index.php/topic,25805.60.html

Remember that players want it, so why don't you deliver it?

maszrum:

--- Quote ---I don't see any suggestion thread with any propositions of new zones sketched.
You want people who don't do TC just change it randomly and hope it will be better?
--- End quote ---
Sorry most of people, including me are just tired of suggesting things what developers are not intrested.
ok i ll try again :p

--- Quote ---This was done already not so long ago.
--- End quote ---
yep few things were added but some of maps still need changes, like gecko (old reactor for example) or klamath (traper town)

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