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THQ giving Metro 2033 for free

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Horatio:

--- Quote from: Surf on December 15, 2012, 09:16:11 pm ---I haven't "cried" about open world games, only that I get tired of them. I haven't played Fallout because it is an "open world" either, but because I was/am fascinated by the world, the atmosphere and the music. I wouldn't give a damn if the game would be more linear.

--- End quote ---

I see.


--- Quote from: Surf on December 15, 2012, 09:16:11 pm ---The difference is that the vaultdweller had a huge portion of postwar california to explore, and had to investigate in the nearby settlements to find out where to get the waterchip. If you as a player didn't know about the location of the chip, it is only natural that you will explore the cities and NPC for hints. Artyom on the other hand is in a comparably tiny, cramped location with a clear goal. There would be no single reason to randomly explore other metro stations.

--- End quote ---

Right, because the game followed the plot of the book, freely. You had a ride in a scripted rollercoaster and no choice to explore or at least, take a fork. Which is a shame IMO, really.

Lexx:
This is the metro map:



It is huge, with lots of corridors and stations. It would be so easy to define the start station and the target station and leave everything in between as choice to the player. You still get your loved linear corridors, but also lots of crossroads, where you can change your travel direction to the left, right, forward or backwards. I'd prefer this anytime over how the game turned out now- heavily scripted and without any choice at all.

Surf:
And why must every game nowadays be "open" like you describe it? Would Super Mario be a better game if had an open world and was less linear? No, it's still pretty darn fun. Look, I have nothing against open world games, I just don't see what's so inherently bad with a game that is meant to be linear. I too would like a game where I could go through those stations at my own whim because I like the world the author created. But that doesn't mean that I can't enjoy a linear game aswell.

Lexx:
I didn't said every game has to be open. I said that Metro 2033 wasted lots of potential, because it is horrible scripted and tries to take the book 1:1 and that shit could have been done better- like with my suggestion above.

Also- nope, I didn't found the game to be fun at all, or I would have finished it at least once.

Haraldx:
I have to say I agree with Surf, but I also have to mention it would be cool if the game actually had some freedom along the lines of, lets say, Artyom has to get some supplies before he ventures further in the metro tunnels. These sections possibly could have been done in a limited area but still be rather free - given a map of the surroundings, points of interest and a side objective. It wouldn't really break the game's linearism thingy going on but potentially could have improved the game's experience alot.

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