Other > Off-topic discussions
THQ giving Metro 2033 for free
Surf:
--- Quote from: Horatio on December 15, 2012, 07:48:20 pm ---Read the books, read the fiction, played the game and Lexx is right, this should have been a RPG.
A Fallout-style one.
--- End quote ---
The book is basically the same heavily scripted thingy like you have in the game, relying on deus ex machinas all the fucking time, linear. Hell, the basic idea of tunnels and metros - they are all linear. I don't get why everything these days has to be some boring open world game. You play Artyoms story and he didn't explore the metro system for random things and instead had to do his mission.
Michaelh139:
--- Quote from: Roachor on December 15, 2012, 08:11:51 pm ---Seriously? I did the english localization for it and our testing pcs were garbage and it ran smooth.
--- End quote ---
138 HD space.
2.0 GHz duo core
nvidia integrated 6150SE nforce 430
2 gigs of ddr2 ram.
How garbage exactly are we talking here? Mine's radioactive for christ's sake.
Horatio:
--- Quote from: Surf on December 15, 2012, 08:17:58 pm ---The book is basically the same heavily scripted thingy like you have in the game, relying on deus ex machinas all the fucking time, linear. Hell, the basic idea of tunnels and metros - they are all linear. I don't get why everything these days has to be some boring open world game. You play Artyoms story and he didn't explore the metro system for random things and instead had to do his mission.
--- End quote ---
The Vaultdweller had to find a waterchip and destroy the mutant threat, what was quite linear task. But i don't remember Fallout to be strictly linear.
A book on contrary to the game needs to be linear. So they simply made a book into a game, not the universe of it.
But the book also have a map of the Metro, which suggests, that the quest of Artyom as a part of something big. Something that inspired people to write their own Metro stories. It has abandoned, "mentally dangerous", irradiated, infested stations. Sure, Artyom hadn't need to explore the system to find some puzzle parts, like knowledge like mutant sterility in Fallout, artifacts, arcane technology like bunkers or cars or weapon systems, as he hadn't much time or motivation to do it - but this would be a great stuff for a RPG.
Cry more about open world, but this is a reason why you played RPGs and Fallout in particular.
Gob:
Lets just wait for Metro Last Light and see what happens there. It will also have multyplayer(thx the vauldweller for that)
Surf:
--- Quote from: Horatio on December 15, 2012, 08:54:57 pm ---The Vaultdweller had to find a waterchip and destroy the mutant threat, what was quite linear task. But i don't remember Fallout to be strictly linear.
A book on contrary to the game needs to be linear. So they simply made a book into a game, not the universe of it.
But the book also have a map of the Metro, which suggests, that the quest of Artyom as a part of something big. Something that inspired people to write their own Metro stories. It has abandoned, "mentally dangerous", irradiated, infested stations. Sure, Artyom hadn't need to explore the system to find some puzzle parts, like knowledge like mutant sterility in Fallout, artifacts, arcane technology like bunkers or cars or weapon systems, as he hadn't much time or motivation to do it - but this would be a great stuff for a RPG.
Cry more about open world, but this is a reason why you played RPGs and Fallout in particular.
--- End quote ---
The difference is that the vaultdweller had a huge portion of postwar california to explore, and had to investigate in the nearby settlements to find out where to get the waterchip. If you as a player didn't know about the location of the chip, it is only natural that you will explore the cities and NPC for hints. Artyom on the other hand is in a comparably tiny, cramped location with a clear goal. There would be no single reason to randomly explore other metro stations.
I haven't "cried" about open world games, only that I get tired of them. I haven't played Fallout because it is an "open world" either, but because I was/am fascinated by the world, the atmosphere and the music. I wouldn't give a damn if the game would be more linear.
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