I dunno. I mean most online game's I play these days are basically holding your bloody hand. Stupid tutorial guy keeps popping up on your screen telling you where to get quests but they are all of course easy as pie. You get a couple items, some xp and an understanding of the game but it all just feel's so... staged. Part of the allure of FOnline 2238 is that is doesn't hold your fucking hand.
You crawl out of a pit, talk to some dude to get your bearings and that's it. Its all up to you now and there ain't no magical fairy NPC patronizing you for being able to deliver a crate from one NPC to another. A tutorial like that takes all the satisfaction of figuring out the game and getting yourself started from the ground up.
That's all part of the "magic" of older computer games, they didn't hold your hand. Baldurs gate, fallout 1 and 2, Jagged alliance, etc,. They didn't have to hold your hand, they gave you a "world" and a set of rules. This sand box allowed you to explore and figure out things as you went and imo was way more rewarding than having a linear quest that feels like bowling ball going down the lane with the gutters blocked so you won't feel the agony or disappointment of failure. I don't like how this thread is going, there is already a pleothra of intellectually brain dead games out there (like most all of them, take WoW as a perfect example, if you don't understand, go play it to level 10, I dare you). Being able to think will never be popular, but that doesn't mean that a game that won't ever appeal to a large audience isn't good, on the contrary it's probably the hallmark of an awesome game! Most people do want to have there hands held, and everything given to them (see some of the other sad threads on here) but these are the same kids that "played" and beat final fantasy 7 by using game shark. Please people, try to strive to be more than just "average"....
There used to be a difference between "computer" and "console", being that computer games were generally more in depth and complex while console games gave more immeadete rewards and more bang bang pew pew. This gap has sadly closed in favor of "console" difficulty and mental capacity. From a marketing point, it makes sense, sells more product. Making a challenging or complex game is generally the seal of doom for modern games as consumers expect awesome graphics and non stop action. This is why there is 99% fps on the market and TBS (turn based strategy) is all but dead. If your happy with another COD and another and another.......
In short, it's YOU that is the problem!
The games shouldn't change to accommodate the players, the players should learn how to play and enjoy the fucking games!
From a capitalist perspective this will never happen but as a mod of a game from the 90's it proudly can and imo should. Maintain your integrity, don't sellout to these morons that want a candy ass game, let them go play WoW or hello kitty or whatever retarded horseshit they'll play for 2 days before going on to the next buffet of horseshit they'll sit down to chow down on. After years of feasting and gorging on horseshit instant gratification games maybe one day they'll pull there heads out of there poopy assholes and discover there is a whole world of different types and genres of games? Nah, probably not........