Other > Suggestions
If it ain't broke don't fix it
avv:
--- Quote from: T-888 on December 10, 2012, 01:34:07 am ---Look, there are players who don't add to the game at all, even with the infinitive time granted, they have the stuff, but there is no motivation to use it. There are the part of players, that have bases full of stuff, but yet they run around naked and troll other players, despite they had a year to farm that stuff. They aren't interested in blunt fighting, the activity by itself is boring for some, but if something more than that would be tied to it, in theory it could interest more players.
--- End quote ---
Trolling is still interacting and its cause is that death has no punishment.
Besides such people probably won't fit in any faction or are looking for something else than pvp only and won't participate no matter what as long as competing with other players is the requirement.
--- Quote ---So, basically you want to make stuff easier to obtain, reasonable to achieve the necessary amount. Hey, it's already being done, for example, current change of armor system allows players to farm them instead of craft that requires blueprints and resources. If you'd count out the problems that FR provides, the game has been significantly eased since the Wipe, if you don't agree we could talk about that more. Besides, once you kill one unity patrol encounter, you get most of the set of needed equipment to fight, mediocre armor, weapon, ammunition and the rest you need is drugs witch can be obtained, traded by the extra items you gain from the encounter.
--- End quote ---
Too much work still. I'm dealing with new recruits in our faction and biggest issue they have is the amount of farming needed. It always goes like this:
Recruit: "Hey I leveled this, am I ready now?"
Me: "No, you need to level this, this, this and this and farm this and this"
After that we don't hear from him again or see him idling in ncr.
--- Quote ---Increasing item availability decreases the value of the particular equipment eased to obtain. There has to be a line, otherwise we will find ourselves like in Fallout online tactics, I'm not aware if you played it for the short time it was active, but there was a valuable lesson to be learned. So, the deal was that you get free items from a terminal, the only restriction was that there was a fixed amount of time, no resources needed, no logistics, nothing. The only limit was a ticking clock, the effort to gain the equipment was so low, that players ran around with the equipment just as casually as they would do naked on 2238. The gear had so minimal worth, that players didn't even bother to pick it up after fighting, large part of the game just vanished away.
--- End quote ---
Doesn't have to be so extreme. Current situation could be helped in rather easy ways like I mentioned about the top tier items. Loot is always worth looting if you'd have to work for it otherwise.
--- Quote ---Point is, when stuff is made easier to obtain, you have to be damn careful about it.
--- End quote ---
But if there are those achievements everyone is after, why is stuff so big deal? You can unlock those achievements only by dominating the wasteland with brute force which means victories in pvp.
--- Quote from: JovankaB on December 10, 2012, 09:14:02 am ---
The 2nd session lasted less than 3 months and the loners were just fine and I don't
remember anyone complaining that they can't farm hundreds of armors and don't
have 30 bases and 15 cars. Don't remember anyone complaining about wipe either.
Next 2 sessions were pretty short too.
--- End quote ---
That's because they didn't know how to play. There wasn't for example fonline character planner made by Opera that is incredibly helpful when designing builds.
--- Quote ---You feel insecure about it, because you look at the game from present perspective
--- End quote ---
But big gangs and hardest turbofarmers will have those bases, items, cars, everything while those who farm slower, won't have.
--- Quote ---If you just want to fight, fight, fight
not to think about anything else, there is Hinkly.
--- End quote ---
The game offers rather limited ways when it comes to convincing other players to peace. Asking nicely doesn't work because many players just want to act violent for the sake of it.
--- Quote ---The biggest thing that would require tweaking IMO would be how easily BPs can be
found and maybe speed of regeneration of resources in mines. And perhaps the
gunrunners workbench should be removed or somehow made less secure (e.g. you
could have to go through unsecured area to get there).
--- End quote ---
Not to mention the fact that best ways to do everything revolves around mutilogs, dual logs and one-task-alts.
Tomowolf:
I don't want to interrupt in this great discussion, but lemme throw my 2 grosze:
As a loner i've learned playing by several sessions, so now it isn't any problem to farm/get anything in game - only problem is that you won't do tc alone, rest is good afaik loners should at least gather up in groups of 2 - 5 then they can play like small gangs, because all of them got skills to life by "themselves" so they farm fast, exp alts etc.
It is just easy for loners, and do not say that no - I've got 12 about leveled up alts, about 5 bases filled with farmed/crafted stuff, and some money (even If I didn't play for some time I go inside the game and check how is it, and it isn't changing really much in loner gameplay style).
I can only agree in several things both with avv and T-888, game features doesn't need to be changed each time they suck, but just upgrade them enough - easy, less work.
Giftless:
Goals for TC sounds cool and all, but three month wipes on top of the grinding and "the wasteland is harsh" seems like a formula for reducing your playerbase to a handful of demo testers. Whether it's understood or not... bases, cars, and the ability to craft higher level gear are some of the ways an individual FOnline player can have a sense of accomplishment. It's the infrastructure that makes the game enjoyable and allows players to explore the world more easily.
Giftless:
--- Quote from: JovankaB on December 10, 2012, 09:14:02 am ---The biggest thing that would require tweaking IMO would be how easily BPs can be
found and maybe speed of regeneration of resources in mines. And perhaps the
gunrunners workbench should be removed or somehow made less secure (e.g. you
could have to go through unsecured area to get there).
--- End quote ---
But the products of the advanced workbench are already less secure whenever you get killed in combat and lose them. The only thing that insecure workbenches encourage are the camping of bottleneck chokepoints and the control of advanced crafting by large factions only.
It takes an infrastructure to do advanced crafting as it stands, whether the bench is safe or not safe. Already raw materials are won hard and lost easily. So all increasing the difficulty does at this point is give players a good reason not to play the game.
Sarakin:
--- Quote from: avv on December 09, 2012, 05:01:33 pm ---I believe every tc player knows which team dominates the wasteland.
--- End quote ---
You mean VSB ? If not, prove me wrong. There are no global statistics that say, who is the best, just general feeling which can be deceiving (and biased).
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