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Combine Bonus Move and Dodger into One Perk
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Topic: Combine Bonus Move and Dodger into One Perk (Read 1338 times)
Giftless
Combine Bonus Move and Dodger into One Perk
«
on:
December 04, 2012, 07:07:20 am »
for an integrated advantage in turn-based or real-time combat, observe:
New Bonus Move
+2 Free AP for Movement in Turn-based
+20 Armor Class in Real-time
Requirements: level 12 and AG 8
Rather than attempt a difficult translation of bonus AP to real-time effects, instead simulate the bonus move as an increased dodging ability in real time. Not only are these effects already working and exclusive in the current system, but the combination of the two makes an important conceptual step towards less alts-- all while not unbalancing or overpowering any builds currently in use.
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TKs-KaBoom
The Usual Suspect (according to Surf)
Re: Combine Bonus Move and Dodger into One Perk
«
Reply #1 on:
December 04, 2012, 08:21:43 pm »
actually not a bad idea
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It's all really about suppression of dissension, consensus through censorship. Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media. If there is only one opinion left, it must be right, right?
August
♫ I wish they all could be New California... ♫
Re: Combine Bonus Move and Dodger into One Perk
«
Reply #2 on:
December 04, 2012, 11:44:58 pm »
Well damn this actually makes a hell of alot of sense. I agrrreee!
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exori
Re: Combine Bonus Move and Dodger into One Perk
«
Reply #3 on:
December 08, 2012, 12:50:53 pm »
good idea, i support.
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Cyber Jesus
I piss excellence
Re: Combine Bonus Move and Dodger into One Perk
«
Reply #4 on:
December 08, 2012, 12:54:31 pm »
+20 AC for rt? who needs AC?
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avv
Re: Combine Bonus Move and Dodger into One Perk
«
Reply #5 on:
December 08, 2012, 03:04:49 pm »
All the same. TB char is only used in tb and tb char with ac bonus is hardly anything special.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Eternauta
Beyond repair.
Re: Combine Bonus Move and Dodger into One Perk
«
Reply #6 on:
December 08, 2012, 04:49:01 pm »
I don't think this is a good idea. You'd only be able to get this new Bonus Move at level 12, where you got more interesting perks to choose, and not at level 3 anymore, which would mean that practically all perks at level 3 would suck, for example for a hybrid character. And using a hybrid character is imho the best reason to choose Bonus Move at level 3 instead of some other perk. A RT PvP build would not be interested in the AC bonus and a specialized TB PvP build would have to wait till level 12 to get Bonus Move and even choose between that or other perks like Life Giver or Bonus Ranged Damage. I think his suggestion would practically kill the Bonus Move perk.
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Ganado
Moderator
Dishonest Abe
Re: Combine Bonus Move and Dodger into One Perk
«
Reply #7 on:
December 08, 2012, 07:14:17 pm »
I agree with Eternauta, it would just make Bonus Move worse, the good about bonus move is its low level requirement. Especially now that Toughness is level 6, ET level 9.
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Last Edit: December 08, 2012, 08:30:50 pm by Dishonest Abe
»
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Cart
Re: Combine Bonus Move and Dodger into One Perk
«
Reply #8 on:
December 08, 2012, 08:00:44 pm »
Good idea.
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Combine Bonus Move and Dodger into One Perk