I didn't mention Guardians just because they represent no real force in my opinion.
One char has to be able to do all of these PERFECTLY:- Do PVE and pvp- Carry- Get everything needed to do pvp and pve (guns, drugs, armors, ammo)- Get logistics (bases, cars)For example at this moment slavery quest is best way to get caps in my opinion. Alternatives have to be created so that everyone don't have to join slavers or make an alt. The alternatives have to be precisely as profitable to discourage alting attempts. Stealing is the best way to get superstims, an alternative is needed so that people don't have to make alts. And once again, the alternative has to be exactly as effective as stealing.
I know it's possible to get cw, universal crafting, barter, and base logistics into one character. Barter has gotten me caps and drugs at a moderate level of effectiveness, so slavery and thieving are not 100% necessary for enjoying the game.The problems arise with the prohibitively high lockpick skill needed for BP hunting, and the fact that you need a dedicated combat character to farm CA. I'd say at the bare minimum 2-3 characters are needed to develop & maintain one's infrastructure.
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So ya. Idea on how this could work.All Special can be boosted 2 points. A straight 5-5-5-5-5-5-5 build can be made to 7-7-7-7-7-7-7. Each first point requires a quest that takes an actual month to finish. Not in doing the quest, just a wait period. Doing the quest takes 30-60 minutes, wait a month to get Special boosted from the quest. Second point of Special will take 2 months. Only one Special can be boosted at a time. Will take all season to get every possible boost to Special.Skill points can be indefinitely boosted to 300 through books, advanced books, magazines and "teacher" quests. Enough study and proper skill should allow people to do it all. Skill points will work exactly like they do now, but books obtained will be able to boost skill points. Special and INT determines how many skill points are added depending on book. 7 ST will boost big guns and unarmed/melee points more. 9 CH will boost barter and speech more. INT overall determines how many points are added. Advanced books are needed to boost a skill over 200 points. All books are obtained through footlockers or quests of various difficulty. Someone can grind quests and sell books to other players.It is possible to max all skill points and nicely boost Special, but will take a player all season of hard work. PVP players can still level up a fighter in a day to a fighters level and then take quests on his off-time to gain crafting abilities or CH and INT to start slaving, doing more quests or whatever. PVE/crafting players can still level up how they wish but can slowly work on their PVP skills until they are up to a fighters level.Drugs!A new drug to boost carry weight or: 1 buffout acts normal, 2 buffout doubles carryweight or until 196 max. The useless booze-like items should boost carry weight a bit. Slaving tattoos can be removed with laser surgery from a doctor. That VC guy seems to have the equipment. This will make a PVP dedicated player able to do all other stuff as well as a PVE/Crafter to be able to someday PVP. What is best about this idea is that a lvl21 player is not just stuck with the same abilities all season, someone can keep playing and keep boosting their skills. And most important, PVPers will slowly become even tougher or more skilled in more weapons. PVP will be brutal by end of season if players took Special boosting quests and have a source of books to read.
mhhhhhh i played most of last seassion with one char... so it is possiable to play with one char
has no weak point at first glance