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[TUTORIAL] Importing models for Items/Weapons into the game.

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Jotisz:
Its usually varies for me with that wood I had quite a lot of trouble it always hit the legs a bit just like the briefcase before but unlike that the model had no handler to grab so it was quite a pain till I copied the position of another item and simply moved the model a bit, the single wood was piece of cake compared to the pile, I think I spent a bit more then a hour on those two. I have added these 3 items now had some trouble with them ticket model I couldn't see the textures ingame in the end I had to remake it. Others were ok I made the two books face toward the body cause else the hand hid the cover I think its look better this way.

--- Quote ---
Value 471 Attach MI_Levander.x Texture 0 ITEM_Levander.png Link R_Handle_1 RotY 90 RotZ 90 Scale 0.2 MoveX 6 MoveZ -1
Value ? Attach MI_Zen.x Texture 0 ITEM_Zen.png Link R_Handle_1 RotY 90 RotX 90 Scale 0.2 MoveX 4 MoveZ -1
Value ? Attach MI_Ticket.x Texture 0 ITEM_Ticket.png Link R_Handle_1 RotY 90 RotX -90 Scale 0.5 MoveX 4


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Download link is the same as above

I was able now to add here a few screens too
       


Btw I saw that the Electronic lockpick was marked for remake I opened the 3ds and obj files the 3ds indeed had quite a lot of extra vertexes but I think the obj version is ok although I would have made the object from 1 single mesh, anyway I can go and make one if the obj version ain't good either.

Graf:

--- Quote from: Jotisz on February 17, 2013, 03:49:10 pm ---Btw I saw that the Electronic lockpick was marked for remake I opened the 3ds and obj files the 3ds indeed had quite a lot of extra vertexes but I think the obj version is ok although I would have made the object from 1 single mesh, anyway I can go and make one if the obj version ain't good either.

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There was 2 versions of this model - one was made by me, another by foad. My version wasn't any good, but this is the only one I have in my archives. If you have a foad's model - then we can import it. If not - then it needs to be done from scratch. Also improved heat-chamber, extended magazine and a speed loader is also missing, because of my system crash, after which I couldn't restore everything.

Jotisz:
I see I think its yours. Okay I will try to quickly remake them.

Graf:

--- Code: --- Value 167 Attach MISC_chemical_components.x Texture 0 MISC_chemical_components.tga Link R_Handle_1 Scale 2.7
 Value 56 Attach MISC_dogtag.x Texture 0 MISC_dogtag.tga Link R_Handle_1 Scale 0.05
 Value 141 Attach MISC_children_of_cathedral_badge.x Texture 0 MISC_CoC_badge_black.tga Link R_Handle_1 Scale 0.3
 Value 142 Attach MISC_children_of_cathedral_badge.x Texture 0 MISC_CoC_badge_red.tga Link R_Handle_1 Scale 0.3
 Value 413 Attach MISC_stables_badge.x Texture 0 MISC_stables_badge.tga Link R_Handle_1 Scale 0.3
 Value 341 Attach MISC_ncr_sheriff_badge.x Texture 0 MISC_ncr_sheriff_badge.tga Link R_Handle_1 Scale 0.2
 Value 342 Attach MISC_ncr_ranger_pin.x Texture 0 MISC_ncr_ranger_pin.tga Link R_Handle_1 Scale 0.15
 Value 445 Attach MISC_sheriff_badge.x Texture 0 MISC_sheriff_badge.tga Link R_Handle_1 Scale 0.03
 Value 105 Attach MISC_special_key.x Texture 0 MISC_special_key.tga Link R_Handle_1 Scale 0.25
 Value 438 Attach MISC_tribal_key.x Texture 0 MISC_tribal_key.tga Link R_Handle_1 Scale 0.15
 Value 83 Attach MISC_multiple_keys_ring.x Texture 0 MISC_multiple_keys_ring.tga Link R_Handle_1 Scale 0.1
 Value 414 Attach MISC_key.x Texture 0 MISC_key_copper.tga Link R_Handle_1 Scale 0.5
 Value 456 Attach MISC_key.x Texture 0 MISC_multiple_keys_ring.tga Link R_Handle_1 Scale 0.5
 Value 495 Attach MISC_presidental_key.x Texture 0 MISC_presidental_key.tga Link R_Handle_1 Scale 0.3
 Value 492 Attach MISC_tanker_fob_key.x Texture 0 MISC_tanker_fob_key.tga Link R_Handle_1 Scale 0.1
 Value 96 Attach MISC_pass_key.x Texture 0 MISC_pass_key_red.tga Link R_Handle_1 Scale 0.15
 Value 97 Attach MISC_pass_key.x Texture 0 MISC_pass_key_blue.tga Link R_Handle_1 Scale 0.15
 Value 223 Attach MISC_pass_key.x Texture 0 MISC_pass_key_yellow.tga Link R_Handle_1 Scale 0.15
 Value 444 Attach MISC_raiders_map.x Texture 0 MISC_raiders_map.tga Link R_Handle_1 Scale 1
 Value 256 Attach MISC_false_citizenship.x Texture 0 MISC_false_citizenship.tga Link R_Handle_1 Scale 1
 Value 263 Attach MISC_slag_message.x Texture 0 MISC_slag_message.tga Link R_Handle_1 Scale 0.4

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