FOnline Development > 3D Development
[TUTORIAL] Importing models for Items/Weapons into the game.
Graf:
--- Code: --- Value 478 Attach MISC_holotape.x Texture 0 MISC_holotape.jpg Link R_Handle_1 Scale 0.05
Value 253 Attach MISC_fuel_cell_controller.x Texture 0 MISC_fuel_cell_controller.jpg Link R_Handle_1 Scale 0.4
Value 254 Attach MISC_fuel_cell_regulator.x Texture 0 MISC_fuel_cell_regulator.jpg Link R_Handle_1 Scale 1
Value 454 Attach MISC_explosive_switch.x Texture 0 MISC_explosive_switch.jpg Link R_Handle_1 Scale 0.065
Value 411 Attach MISC_electronic_lockpick_mk2.x Texture 0 MISC_electronic_lockpick_mk2.jpg Link R_Handle_1 Scale 1.5
Value 207 Attach MISC_geiger_counter.x Texture 0 MISC_geiger_counter.tga Link R_Handle_1 Scale 0.25
Value 59 Attach MISC_motion_sensor.x Texture 0 MISC_motion_sensor.tga Link R_Handle_1 Scale 1.5
--- End code ---
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Jotisz:
Pile of wood and single piece of it.
--- Code: ---Value 286 Attach MI_PileOfWood.x Texture 0 ITEM_PileOfWood.png Link R_Handle_1 Scale 0.7 MoveX 5 MoveZ -5 RotX -90 RotZ -110
Value ? Attach MI_SingleWood.x Texture 0 ITEM_PileOfWood.png Link R_Handle_1 Scale 0.7 MoveX 3 MoveZ 1 RotX -90 RotZ -110 RotY 180
--- End code ---
Graf:
Jotisz, it looks like you forgot to put a download link in there.
Anyway, here's some stuff I did lately.
--- Code: --- Value 519 Attach MISC_bottle_caps.x Texture 0 MISC_bottle_caps.tga Link R_Handle_1 Scale 0.8
Value 41 Attach MISC_bottle_caps.x Texture 0 MISC_gold_money.tga Link R_Handle_1 Scale 0.8
Value 538 Attach MISC_metal_tube.x Texture 0 MISC_metal_tube.tga Link R_Handle_1 Scale 0.18
Value 420 Attach MISC_kokoweef_mine_creep.x Texture 0 MISC_kokoweef_mine_creep.tga Link R_Handle_1 Scale 0.5
Value 431 Attach MISC_geck.x Texture 0 MISC_metal_case.png Link R_Handle_1 Scale 0.7
Value 460 Attach MISC_bucket.x Texture 0 MISC_bucket.tga Link R_Handle_1 Scale 0.23
Value 461 Attach MISC_bucket.x Texture 0 MISC_alloys.tga Link R_Handle_1 Scale 0.23
Value 462 Attach MISC_super_burn_mix.x Texture 0 MISC_super_burn_mix.tga Link R_Handle_1 Scale 0.23
Value 318 Attach MISC_poison_hypo.x Texture 0 MISC_empty_hypo.tga Link R_Handle_1 Scale 0.18
Value 257 Attach MISC_gold_watch.x Texture 0 MISC_gold_watch.tga Link R_Handle_1 Scale 0.15
Value 363 Attach AMMO_762mm.x Texture 0 AMMO_762mm.tga Link R_Handle_1 Scale 0.7
Value 121 Attach AMMO_9mm.x Texture 0 AMMO_9mm.tga Link R_Handle_1 Scale 0.17
Value 95 Attach AMMO_12ga.x Texture 0 AMMO_12ga.tga Link R_Handle_1 Scale 0.7
Value 33 Attach AMMO_14mm.x Texture 0 AMMO_14mm.tga Link R_Handle_1 Scale 0.3
Value 31 Attach AMMO_44mm.x Texture 0 AMMO_44jhp.tga Link R_Handle_1 Scale 0.25
Value 111 Attach AMMO_44mm.x Texture 0 AMMO_44fmj.tga Link R_Handle_1 Scale 0.25
Value 357 Attach AMMO_45mm.x Texture 0 AMMO_45mm.tga Link R_Handle_1 Scale 0.8
Value 34 Attach AMMO_223.x Texture 0 AMMO_223.tga Link R_Handle_1 Scale 5
Value 358 Attach AMMO_gauss.x Texture 0 AMMO_gauss.tga Link R_Handle_1 Scale 7
Value 361 Attach AMMO_needler.x Texture 0 AMMO_needler.tga Link R_Handle_1 Scale 0.2
Value 362 Attach AMMO_needler.x Texture 0 AMMO_needlerap.tga Link R_Handle_1 Scale 0.2
Value 32 Attach AMMO_flamer_fuel.x Texture 0 MISC_flamer_fuel.tga Link R_Handle_1 Scale 11
Value 382 Attach AMMO_flamer_fuel.x Texture 0 MISC_flamer_fuel_mk2.tga Link R_Handle_1 Scale 11
Value 38 Attach AMMO_small_energy_cell.x Texture 0 AMMO_small_energy_cell.tga Link R_Handle_1 Scale 0.3
Value 39 Attach AMMO_micro_fusion_cell.x Texture 0 AMMO_micro_fusion_cell.tga Link R_Handle_1 Scale 3.5
Value 163 Attach AMMO_bbs.x Texture 0 AMMO_bbs.tga Link R_Handle_1 Scale 6
Value 14 Attach AMMO_rocket.x Texture 0 AMMO_rocket_xpl.tga Link R_Handle_1 Scale 0.12
Value 37 Attach AMMO_rocket_ap.x Texture 0 AMMO_rocket_ap.tga Link R_Handle_1 Scale 0.12
--- End code ---
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I was going to make all ammo, but it suddenly appeared that I have no model nor texture for the 4.7mm Caseless, just some pictures. If someone have it still - please send me a copy.
Remaining ammo models would probably require a 2-handed carry animation (or maybe I'll try to make corrections for it later).
P.S. Waiting for your works, guys.
Jotisz:
--- Quote ---Jotisz, it looks like you forgot to put a download link in there.
--- End quote ---
Sorry about that here is the link.
http://db.tt/f2R1Ah2w
I should really get this sped up a bit will try to make a few other items tomorrow.
Graf:
A few more things has been done.
--- Code: --- Value 258 Attach MISC_hydroelectric_part.x Texture 0 MISC_hydroelectric_part.tga Link R_Handle_1 Scale 0.3
Value 464 Attach MISC_bug.x Texture 0 MISC_bug.tga Link R_Handle_1 Scale 0.1
Value 419 Attach MISC_air_purifier.x Texture 0 MISC_air_purifier.tga Link R_Handle_1 Scale 40
Value 307 Attach MISC_plasma_transformer.x Texture 0 MISC_plasma_transformer.tga Link R_Handle_1 Scale 0.15
Value 229 Attach MISC_small_piece_of_machinery.x Texture 0 MISC_small_piece_of_machinery.tga Link R_Handle_1 Scale 0.15
Value 356 Attach MISC_computer_voice_module.x Texture 0 MISC_computer_voice_module.tga Link R_Handle_1 Scale 0.15
Value 422 Attach MISC_excavator_chip.x Texture 0 MISC_excavator_chip.tga Link R_Handle_1 Scale 0.15
Value 479 Attach MISC_navcomp_parts.x Texture 0 MISC_navcomp_parts.tga Link R_Handle_1 Scale 2
Value 467 Attach MISC_magnetic_field_targeting_system.x Texture 0 MISC_magnetic_field_targeting_system.tga Link R_Handle_1 Scale 60
Value 472 Attach MISC_improved_capaciator_battery.x Texture 0 MISC_improved_capaciator_battery.tga Link R_Handle_1 Scale 0.07
Value 477 Attach MISC_upgraded_power_servos.x Texture 0 MISC_upgraded_power_servos.tga Link R_Handle_1 Scale 4
Value 490 Attach MISC_laser_pointer.x Texture 0 MISC_laser_pointer.tga Link R_Handle_1 Scale 0.2
Value 493 Attach MISC_turbo_plasma_capaciator.x Texture 0 MISC_turbo_plasma_capaciator.tga Link R_Handle_1 Scale 3.5
Value 302 Attach MISC_sniper_scope.x Texture 0 MISC_sniper_scope.tga Link R_Handle_1 Scale 0.25
Value 164 Attach MISC_laser_extended_battery.x Texture 0 MISC_laser_extended_battery.tga Link R_Handle_1 Scale 3
Value 165 Attach MISC_fibers.x Texture 0 MISC_fibers.tga Link R_Handle_1 Scale 0.4
Value 166 Attach MISC_tobacco.x Texture 0 MISC_tobacco.tga Link R_Handle_1 Scale 0.4
Value 449 Attach MISC_brahmin_hide.x Texture 0 MISC_brahmin_hide.tga Link R_Handle_1 Scale 0.35
--- End code ---
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Out of curiosity - how much time it takes for you to import a model? For me it's about 5-10 minutes per model. How about your results? (this is to everyone, who were importing things into the game).
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