FOnline Development > 3D Development
[TUTORIAL] Importing models for Items/Weapons into the game.
Karpov:
The only way I could do it was setting the item as a weapon, so it's not recomended for ammo. I did it for the minerals.
In the misc.fopro list , change the value of Type= to 3, which is weapon, and then add the Weapon.Anim1=
Useless items won't be a problem, other than "put your weapon away!" when you are holding a water chip, but ammo can't be changed because it's needed to be Ammo type.
However, this is just for testing. I guess there must be a better way to do it.
Alvarez:
If you guys want to start a test server, i'll throw in some money. Some quality work you're doing there.
Lexx:
If a good amount of stuff is already done, I'll guess we could slowly start adding it to 2238.
Karpov:
I'm running a private server next weekend, from my pc, so I can't have many players connected to it. Then share some ideas, spot bugs and such.
Before we do a larger test, or add anything to 2238, I'll have to update the files to the newest SDK, which is not totally compatible with the older version I use. Then we'll see...
Alvarez:
Karpov, YOU are doing us a favor by this. ;)
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