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Author Topic: increase lockers capacity for Super stims  (Read 1051 times)

Killer Rabbit

  • Guest
increase lockers capacity for Super stims
« on: December 05, 2012, 05:11:23 pm »

right now u can storage only 250 and res u have to put on ground when u can keep 100k 5mm. please let us keep at least 1k ss in 1 locker
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TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: increase lockers capacity for Super stims
« Reply #1 on: December 06, 2012, 08:40:38 pm »

Oh I can see how this must be such a horribly inconvenient problem for you!  How distressing!  You currently have to find other ways to store your thousands of stolen SS, you poor neglected person, quick DEVS this issue is paramount and must be fixed at once!


:) lol
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: increase lockers capacity for Super stims
« Reply #2 on: December 06, 2012, 10:08:13 pm »

All you do is troll, shut up, KaBoom.
« Last Edit: December 06, 2012, 10:29:08 pm by Dishonest Abe »
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: increase lockers capacity for Super stims
« Reply #3 on: December 06, 2012, 10:27:34 pm »

I think ... or maybe I don't, or maybe I just aren't aware of my thoughts, even if I think about not thinking I think about something and if I understand that I am thinking about not thinking I am aware of my thoughts, very interesting, but that is besides the point.

Point is he is just having fun on this forum, because it is boring sometimes and having some sense of humor is quite healthy. Though a similar suggestion is on another topic and this one might as well be closed or merged, though I am not sure if it's the right course of action ... am I? ... very interesting.

http://fodev.net/forum/index.php/topic,26717.msg227320.html#msg227320
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