Other > Survival Guides / Game Help

NPC traders don't want to buy my stuff

<< < (3/4) > >>

TKs-KaBoom:

--- Quote from: Giftless on November 26, 2012, 07:21:04 pm ---With your demand side economics, even 100% leather jackets would be worthless most of the time. L.J. is about one of the easiest things to craft or farm, so if the merchant has one in his shop and it doesn't sell--he's not going to buy more to resupply.



--- End quote ---

Uh, yeah duh, that's how supply and demand works....  :)

See! and you thought you couldn't get it!
http://highered.mcgraw-hill.com/sites/dl/free/0073511315/628141/bru11315_ch03w_001009.pdf
The Internet!, it's not just for porn anymore!

Giftless:

--- Quote from: TKs-KaBoom on November 27, 2012, 05:44:24 am ---Uh, yeah duh, that's how supply and demand works....  :)

--- End quote ---

Yeah, but the new system doesn't help newbies liquidate their low tier gear any better than the old one. Personally though, I think there's less of a problem with the current system being "broken" and more about newbies not being educated on the merits of selective farming. There's also the fact that much of Player-to-Player trade is either raw materials and high level manufactured weapons & armor--or drugs and ammo. Why not have more of the in-game values aligned closer to what other players will pay?

TKs-KaBoom:

--- Quote from: Giftless on November 27, 2012, 08:19:14 am ---Why not have more of the in-game values aligned closer to what other players will pay?

--- End quote ---

...that's pretty much what a free market economy (another nasty term for supply and demand, it's just not a theory, it's reality, what a mind blower!) is.....
:)

Giftless:

--- Quote from: TKs-KaBoom on November 27, 2012, 11:21:36 am ---...that's pretty much what a free market economy (another nasty term for supply and demand, it's just not a theory, it's reality, what a mind blower!) is.....
:)

--- End quote ---

I guess we sort of agree then; though there is the matter of retail vs. auctions, lowballing, and etc. One of my favorite examples is junk, since you have base-builders often paying 20 caps per piece and in-game of course you can get something like 50 caps per 2 junk in the form of spears.

This is why I think the boneyard salvagers should pay more than 5 caps per piece, it should be more like 10 or 15 (Imagine them having a spear factory and sending shipments to Junktown). Setting a market standard in-game would also help discourage the rip-off offers for junk in the WTB section.

exori:
ok, i have a question about shopkeepers:
according to wiki first 2 traders in SF deal with small guns and energy weapon, BUT when i come to them they dont want to buy any of my small guns or energy weapons i wanted to sell to them! why is that?!

only thing i could sell to them was plasma rifle and energy cells.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version