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Author Topic: Random development  (Read 16581 times)

Mike Crosser

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Re: Random development
« Reply #15 on: November 25, 2012, 06:16:59 pm »

Nice_Boat isn't Lexx just asking you what you want to be included in the updates?

And Lexx,NB is just pointing out that the latest updates weren't too focused on specific aspects of the game.That's why he said that the updates were "SO RANDUM xD".

JovankaB

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Re: Random development
« Reply #16 on: November 25, 2012, 06:38:56 pm »

Nice_Boat isn't Lexx just asking you what you want to be included in the updates?

And Lexx,NB is just pointing out that the latest updates weren't too focused on specific aspects of the game.That's why he said that the updates were "SO RANDUM xD".

I think it was focused on making game more playable and less bug-ridden.
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Mike Crosser

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Re: Random development
« Reply #17 on: November 25, 2012, 07:12:29 pm »

What I meant was that the updates all tried to balance PvP,RP,PVE,etc. without focusing too much on each.
The bug fixes served their purpose I was talking about feature implementation.   
Re: Random development
« Reply #18 on: November 25, 2012, 07:37:39 pm »


Oh, and yeah, I'm the talker. Where's your Cathedral Lexx? Because mine is sitting there on 2155 closed beta, waiting to be populated by the NPCs I write.

BTW when is 2155 going back online? that shit was not advertised, I was waiting, twiddling my thumbs waiting for the damn server to go live, and next thing I hear on the forum is that its offline because no one joined.  So give it another shot ^^
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Nice_Boat

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Re: Random development
« Reply #19 on: November 25, 2012, 07:41:35 pm »

Nice_Boat isn't Lexx just asking you what you want to be included in the updates?
But he shouldn't be asking me, you or anyone else. It should be in the friggin' design docs. It's like starting to build a house without an architect drawing a plan - it's random people placing random bricks all over the place. Obviously as a result the construction is going to look extremely silly and collapse sooner rather than later. And it's not only the issue of respawn timer, how many times have BG been buffed and nerfed? How about SG? Why are there updates that introduce features that are later removed? Why do balance changes cancel each other out? Why every season there's basically a different economy instead of a constant effort to make one model work? Why are perks and armors completely overhauled after 2 years of balancing the old mechanics? It's so effin' amateurish it hurts, and then suddenly a Lexx appears and starts spouting bullshit how he's the only honest, hard working human being in the entire universe and perhaps beyond and how any projects he has taken part in are beyond the criticism of dirty peasants who haven't got such herculean achievements under their belt. And when I point out that I've started a project that had the same goal as one of his failures and actually pulled it off so perhaps he should get off his high horse, suddenly I'm not playing fair and what I say is low. Seriously, what a joke.

And no, extremely broad statements like "to make the game more playable" are not valid development goals. The extremely sad thing is that every single 2238 dev has put in a tremendous amount of work, but it's basically wasted due to arrogance and make-do mentality. This project could be salvaged and polished in a matter of months, but that is not going to happen because the devs don't even know what they want. Nobody's going to answer that for them. Hell, a year ago you could read how they want to make this game work as a shooter, a roleplaying game and a survival game. With alts. The only way such a statement could become more hilarious would be if they added that 2238 would also be capable of giving blowjobs, handing out free vodka and playing guitar.

BTW when is 2155 going back online? that shit was not advertised, I was waiting, twiddling my thumbs waiting for the damn server to go live, and next thing I hear on the forum is that its offline because no one joined.  So give it another shot ^^
It's being worked on, but the only answer I can offer is that the release date is "it's done when it's done," sorry.
« Last Edit: November 25, 2012, 08:01:45 pm by Nice_Boat »
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JovankaB

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Re: Random development
« Reply #20 on: November 25, 2012, 08:20:23 pm »

Everything looks pretty on paper until you put it into a real test, especially when it's multiplayer
game. You don't have to be a genius to figure out that 2238 development isn't executing some
clear, detailed plan written 3+ years ago. Still, some people like this game for what it is and I think
there is a few core characteristics that define 2238 that should never change.

I wish you luck with your game.
« Last Edit: November 25, 2012, 08:26:33 pm by JovankaB »
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Re: Random development
« Reply #21 on: November 26, 2012, 10:54:48 am »

Don't need a detailed plan, but just common sense and some order. Just an example, we are playing with broken features for a very long time while some of you develop new ones, it's known habit for you and when the game is full of them half-finished, rushed, not fully working features, anything new seems to be random, even if it is good. Wipe comes and good stuff what was working goes to shit, just like current re-spawn timer witch was fine, but no ... you must change something.
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Shangalar

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Re: Random development
« Reply #22 on: November 26, 2012, 01:35:58 pm »

Amen Nice Boat, one more time. When I come to think about it, it's even crazy that the game survived so long in such conditions. I'm really happy it did, and I'm sure we're getting close of having new FOnline projects that will try to fix 2238's issues. Hoping that this will boost 2238's staff or have any other welcome consequence on this agonizing dinosaur.

When you show this game to some friend, do you tell him it's pvp oriented, or as me, "It's pvp oriented as a matter of fact but officially, we don't know." ? xD
Re: Random development
« Reply #23 on: November 26, 2012, 01:47:01 pm »

I'm embarrassed to show 2238 to any friend. They all quit after a day
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Mike Crosser

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Re: Random development
« Reply #24 on: November 26, 2012, 08:57:24 pm »

Every time I try to tell my friend about this game I run out of things to tell the would appeal to them (people who grown up playing fast paced FPS and TPS games) I get stuck after saying : "It's in a post apocalyptic wasteland"
Also I once got to:"You can have a tent"

DeputyDope

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Re: Random development
« Reply #25 on: November 26, 2012, 10:36:18 pm »

I'm embarrassed to show 2238 to any friend. They all quit after a day

find new friends.
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Senocular

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Re: Random development
« Reply #26 on: November 26, 2012, 10:57:33 pm »

2009 - 500 players on a server everyday
2012 - roughly 30 players if you are lucky

What went wrong 2238?
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brad smalls

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Re: Random development
« Reply #27 on: November 26, 2012, 11:18:01 pm »

2009 - 500 players on a server everyday
2012 - roughly 30 players if you are lucky

What went wrong 2238?

wrong more like 140 and it was never 500 players back then it was 200-300

just add a timer god

Everything looks pretty on paper until you put it into a real test, especially when it's multiplayer
game. You don't have to be a genius to figure out that 2238 development isn't executing some
clear, detailed plan written 3+ years ago. Still, some people like this game for what it is and I think
there is a few core characteristics that define 2238 that should never change.

I wish you luck with your game.

too Russians who play TLA and Requiem 2238's core features are TC no power armour and relogg timer... so you did change it Jovanka
« Last Edit: November 26, 2012, 11:21:33 pm by brad smalls »
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vedaras

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Re: Random development
« Reply #28 on: November 26, 2012, 11:52:59 pm »

Well, first of all, we should be thankful for devs that they are working at the game and they really do give best of them for it, when all we do is complain about everything, but on the other hand players also can be understood. This session player drop from beginning was quite fast, and reasons for that were told, most of players didint like blueprint system, new town control system and maybe some other "serious" issues. But most of people only stopped playing fonline, they didint stop caring for it and they never will, so it is disappointing for them, when they expect one day to see a fix or an improvement to these "serious" issues and all they see "new item empty bottle, but you cannot do anything with it" :) I dont know if i am right, but i think if players could read something in fonline blog for example, that new blueprint system is being tested or an alternative to it is being made, here are some screens, they would be much more happy than seeing many good updates, but which hasnt got much influence on gameplay quality itself. So keep up the good work devs, and lets wait for the results fonliners  8)

Wipe

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Re: Random development
« Reply #29 on: November 27, 2012, 12:55:12 am »

"new item empty bottle, but you cannot do anything with it"

That's a horrible lie, you can fill it with water :'(
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