There was no reason to keep it at 60 seconds. And my point still stands. If I am in the mood to troll some NCR for a while, I use a few characters, so I won't need to wait for respawn.
There was, in fact there was reason to make it flexible, it was discussed previously and it was generally accepted, that the penalty of death, dying, being dead shouldn't be linear.
In a situation where, a player dies with full gear, well equipped in other words, he actually already payed the price, the penalty of death, he lost his valuable equipment, but someone who doesn't have anything to loose, is going to abuse it, take advantage of it in a way or two. So, there should be some restrictions to make it fair, just as simple as that, common sense.
Now tell me, do you believe it was the right choice to decrease the re-spawn timer? What purpose does it serve at the state it is? Simply speaking, it does something good and bad, two arguments, your word against mine, two sides of the same coin, both equal in weight. For example, you'd say it's nice for new players to have a lower CD on dying, true because i can't deny it. I say experienced players, with fully level capped builds shouldn't take the advantage of the low re-spawn timer, because it does promote trolling, no matter how you twist it. Longer CD on bombing was implemented for a good reason, despite current FR capabilities. Same principle applies.
Level, equipment based re-spawn time even if it's only armor as start to see how it works and hell the location in witch the character is re-located might as well be random as extra punishment. New players don't have to suffer, players who actually risk something valuable on their characters should receive only the minimum penalty, for what i care 20 seconds is fine, but ofcourse that would work much more better when some actual anti FR feature is done, other than that it wouldn't do any harm.
Do you comply?