Other > General Game Discussion
PvP & PvE Are Incompatible
TKs-KaBoom:
It's suddenly dawned on me that the inherent interests of the two biggest communities are intrinsically incompatible. The question is simple, in the future what direction should development support at the obvious cost and most likely irreparable harm to the other?
*your vote doesn't matter, just like IRL :), I'm just curious.
Ox-Skull:
Hmmm..thats an interesting question.
With PvE they need more places like glow or ares, of varying difficulty, so newbies can attempt some lowly raider cave, or a ghoul infested building. Mind you they will need a friend or 2 to be succesfull. Only a leveled tank character could solo it.
Something like joining the NCR police or similar kind of things are needed for the PVE/Rpers.]
Like the BOS quests, but what happened to it?
As with PvP, I believe this is where the game is at. But right now with this FR stuff, it just seems like a joke to even think about trying to get in on TC. I dont TC or PvP rarely at all, but its not that hard to see things that are going on.
Personally i think a character limit of 3 would be quite acceptable.
With the addition of adding things like setting laws and things of a similar nature for the controlling gang of a town, is the right step in PVP/TC.
Without a PvE/RP element incorparated into TC it will always be the same boring thing.
Just depends if the vet PVPers want stuff like laws and other things that need attending to in there town,besides blowing someone away.
manero:
--- Quote from: Ox-Skull on November 23, 2012, 09:40:33 am ---PvP...limit...laws...things that need attending to in there town,besides blowing someone away.
--- End quote ---
No, no, no. Pvp is no holds barred competition man. This is why it's cool.
TKs-KaBoom:
--- Quote from: manero on November 23, 2012, 09:47:20 am ---No, no, no. Pvp is no holds barred competition man. This is why it's cool.
--- End quote ---
...hence the incontrovertible incompatibility...
Trokanis:
I wouldn't say they're incompatible, there are many games that have both pvp, and pve successfully, the issue is the implementation of the systems. Right now just certain factors on both sides of it need changes to make either viable apart or together. As stated above there aren't really enough PVE areas and options to draw that kind of crowd, and the assault of pvp in every case tends to hurt even the pve that we do have. I don't really want to see pvp go away, but I wouldn't mind seeing changes, though the pvp'rs and pk'rs are soo scared about that, that we won't be seeing any changes anytime soon. Another thing is the fact that some of the pve things have strange restrictions, things like they're designed for larger groups with no solo or duo options, or are just not viable for play, there's only soo much time you can spend scavving in the wastes before that little red lightning bolt becomes the bane of your existence.
The truth is, full world pvp regulated by nothing more than each individual players morals and whims is incompatible with pretty much anything including fun full world pvp. Most of the successful games out there that are either full pvp or a mix work because they feature things that help limit the abuse players can do to other players. Because as humans given the chance to just waylay on people and not care a fair percentage will do it, some because they were picked on when they were younger, others because it's the only time they can indulge that aspect of their psyche. I'm all for having fun and indulging in a little fantasy, there were times where I sat with unlimited nades in Halo just bombing the hell outta spawn points, but it gets old, because there's no challenge or skill involved. Some people get addicted to that high, now this doesn't translate much into TC here in fallout but that has it's own issues too, with Fast Relog and such.
Basically trying to maintain a game where the players are left completely to their own devices without much of a set goal, will and does lead to chaos and mayhem.
Navigation
[0] Message Index
[#] Next page
Go to full version