fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 01:46:35 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Give us a reason to buy the bunker.  (Read 1671 times)

Give us a reason to buy the bunker.
« on: November 13, 2012, 09:31:34 pm »

A few suggestions to make the bunker useful, not all of these have to be added but they're nice in my stupid opinion anyway:


1- Put an adv workbench or drug craft thingie in it (adv workbench not supposed to be in base, needs to be hard blah blah huurrr durr), getting 500k is harder than doing some repeatable quest for GR or going Mari when server pop is down, at least it takes a few more days for most.

2- Make it spawn somewhere north next to PVP towns, no one wants a good base wasted south.

3- Closeable door wich opens only with password (using the say button).

4- Broken Auto-doc, heals rad if lower than 20% and crippled limbs.

5- Respawnable rodents in some reserved room, low XP for our alt's first few levels.


Nobody likes Eparts.
Logged
Re: Give us a reason to buy the bunker.
« Reply #1 on: November 13, 2012, 09:38:27 pm »

I think the base should have a production facility using high repair skill and advanced electronic parts as ammo.
And lower level with various critters.
Logged

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Give us a reason to buy the bunker.
« Reply #2 on: November 13, 2012, 11:28:48 pm »

Yeah why not.
The base looks cool and is huge but other than that there is little point in getting it seeing how you can get any other base and still have all of those features the bunker has for only 10k.

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: Give us a reason to buy the bunker.
« Reply #3 on: November 14, 2012, 04:13:40 am »

nope, ep is awesome plus ore and minerals?
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

falloutdude

  • just some canadian guy
  • Offline
Re: Give us a reason to buy the bunker.
« Reply #4 on: November 14, 2012, 04:34:23 am »

nope, ep is awesome plus ore and minerals?
make a trapper base for 10k near kalamath. you have ep and all the ores you can handle. 10k for trapper base compared to 500k for a bunker..... yea bunker needs more things.
Logged
Roaming the waste again.

café saké

  • on the road
  • Offline
Re: Give us a reason to buy the bunker.
« Reply #5 on: November 14, 2012, 10:03:54 am »

6 - Slaves can mine the minerals and ore in bunker. (and ep? :P
Logged
Holy Rotgut bless you.
Re: Give us a reason to buy the bunker.
« Reply #6 on: November 14, 2012, 03:46:48 pm »

6 - Slaves can mine the minerals and ore in bunker. (and ep? :P )

Lvl 6 miner alt with 196 cw makes that redundant, you'll have mmore basic mats than you ever need
Logged
 

café saké

  • on the road
  • Offline
Re: Give us a reason to buy the bunker.
« Reply #7 on: November 14, 2012, 05:19:33 pm »

Sorry I don t want sweat for minerals.
I want slap my slaves and drink a rot gut, seeing them do the job. :P
« Last Edit: November 14, 2012, 05:22:29 pm by café saké »
Logged
Holy Rotgut bless you.
Re: Give us a reason to buy the bunker.
« Reply #8 on: November 14, 2012, 05:48:02 pm »

Sorry I don t want sweat for minerals.
I want slap my slaves and drink a rot gut, seeing them do the job. :P

Same here.
This is why I will buy a private mine.
Logged
Re: Give us a reason to buy the bunker.
« Reply #9 on: November 14, 2012, 06:13:54 pm »

In my experience dealing with buggy ai makes it way longer, I can empty an entire mine in 10 min.
Logged
 

café saké

  • on the road
  • Offline
Re: Give us a reason to buy the bunker.
« Reply #10 on: November 14, 2012, 06:55:37 pm »

Same here.
This is why I will buy a private mine.
Don t do that.
Private mine is shame.
Minerals never respawn.
Logged
Holy Rotgut bless you.

falloutdude

  • just some canadian guy
  • Offline
Re: Give us a reason to buy the bunker.
« Reply #11 on: November 14, 2012, 06:56:34 pm »

... its faster to mine yourself.
slaves have a carry limit. onces they each it they stop, you can put more stuff in them but they wont continue to mine. they will make mineing animation but wont pick up anything.
Logged
Roaming the waste again.

café saké

  • on the road
  • Offline
Re: Give us a reason to buy the bunker.
« Reply #12 on: November 14, 2012, 07:04:40 pm »

Of course ... but that's not the point.
The point is : PNG works for you and you drink your beer. Slowly of course.. but surely.

Also ... Slaves don't mine in bases (hq cave, bunker -i trust).
Put in a public mine and someone kill them.
Buy a private mine and also Poppers because that is very harsh for your ass 75kcaps for less to 300 minerals.

Slave miners is a broken feature :/
Logged
Holy Rotgut bless you.

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Give us a reason to buy the bunker.
« Reply #13 on: November 14, 2012, 07:11:40 pm »

This is a topic about the old bunker base not mining.

Gruik

  • GROAR!
  • Offline
Re: Give us a reason to buy the bunker.
« Reply #14 on: November 14, 2012, 09:49:36 pm »

I agree with all of Brujah's suggestions. Give some credit to this so expansive (according to what it proposes) bunker, no one wants a losted base where you can't do anything interesting.


1- Put an adv workbench or drug craft thingie in it (adv workbench not supposed to be in base, needs to be hard blah blah huurrr durr), getting 500k is harder than doing some repeatable quest for GR or going Mari when server pop is down, at least it takes a few more days for most.

True, as they add workbenches in Safe Houses as asked since like ever. If you're rich enough / a big gang, and that you want the bunker, it will be normal to be able to craft the best stuff in our bases. First argument against worbenches in tents was that this would lower the population in-towns, but the game is already empty, so make people who are still playing happy.

2- Make it spawn somewhere north next to PVP towns, no one wants a good base wasted south.

Yes, it's very curious and I don't get the point of having a base nowhere... Even if I understand the point that if we say bunkers are for rich gangs, they have cars, so they don't care about travelling this is irrelevant according to in-game reality, which is that those gangs do TC, and nobody goes TCing with a fleet of cars (since we can't drive over people to kill them xD).

3- Closeable door wich opens only with password (using the say button).

Good security, would lower base-rapes ^^

4- Broken Auto-doc, heals rad if lower than 20% and crippled limbs.

Hmmm why not, don't see what to say against anyway ^^

5- Respawnable rodents in some reserved room, low XP for our alt's first few levels.

Rats in the basement won't be exploited, seriously there are rats everywhere, what would be bad about killing them in a place you spent 500k for doing so ? It will just lower the "simulator of waiting" part of the game, if we could level up faster our new chars/alts.

---------------

@café saké : Juste comme ça, PNJ en anglais c'est NPC (Non-Player Character) ^^
Logged
Pages: [1]
 

Page created in 0.111 seconds with 22 queries.