Other > Closed suggestions

Making dog companions more useful

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Swinglinered:
Boerbul
Especially as guards at base.

War Dogs

The knockdown ability is especially fun.
Like grenades with feet.


DrapiChrust:
Hey, leveling up WITH the player is a baaaaaaad idea. So, when I hit lvl21 and get bored I cannot experiment with dog companions 'cos they will be weaklings? No, no, no, HELL NO.
There must be sth else to determine dog's 'improvement'. Like the number of creatures killed and/or number of encounters he noticed first. Anything BUT leveling up with the player. You want people to start making alts just to grind their dogs?!

When it comes to buying new dogs - I thought of sth like Sius said - you will get better 'new dogs' if you'll breed the 'old dogs' (like old dog lvl-1)

And lastly, dogs' lvl need not be just as PC lvl. I.e. dog can start with 40HP and 70outdoorsman and every 'level' (max 5 levels) he gets +20HP and +10outdoor (up to 120HP and 120 outdoorsman). Just as followers in Fallout 2 did.

RavenousRat:

--- Quote from: DrapiChrust on March 25, 2010, 05:42:18 pm ---You want people to start making alts just to grind their dogs?!

--- End quote ---
Why? You're 21st level. You still get XP! You simply don't getting 22nd level... so you still be able to train your dog.

Solar:
Hm, raising dogs outdoors skill is a good idea. Makes them useful a bit in a unique way.

Badger:
Levelling up NPC followers is a great idea, especially if you can get them back after they die and it becomes a long-term project.

You recruit some bright eyed young farm boy from Modoc, take him under your wing and teach him to be a grizzled badass. That sounds a lot of fun to me.

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