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Changelog 10/11/2012

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Ganado:
Great to hear that tobacco can be regenerated again. Good fixes! Amazing how easy it was to get 1000kg+ CW when crafting MKII fuel, for example.

At first I didn't remember what the"medical terminal was, but then I remembered that it's workbench to craft drugs. Great to finally have it some place other than just Vault City, nice to see that something is planned with drugs.


--- Quote from: maszrum on November 10, 2012, 07:42:55 pm ---really change weight of jet/lighter/superstimpack...

--- End quote ---
Hmm that would be the space it takes up, but yeah I totally agree, it should be lowered, it's way too high.

davrot:
What are these minor interface changes?

AtomicWrangler:
Díky,Majku! :)

Sarakin:

--- Quote from: Dishonest Abe on November 10, 2012, 07:43:13 pm ---Great to finally have it some place other than just Vault City, nice to see that something is planned with drugs

--- End quote ---
Its been a while since medical terminal was moved out of VC to Necropolis.

Ganado:
Oh didn't know, never made any alt for that since crafting anything good is impossible. Well still good that it's in more than one place then, though Fat Man is right, sadly.


--- Quote from: davrot on November 10, 2012, 07:48:21 pm ---What are these minor interface changes?

--- End quote ---
Hover over the Radiated and Poisoned (and probably Injured) statuses in the corner of the client to see percentages.

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