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Changelog 10/11/2012

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Mayck:
FIXES:
- Crafting machines requiring water don't consume waterbags (empty waterbags can be retrieved from the machines along with products).
- Removed tobacco from bases, tobacco regeneration should work again.
- Tobacco and barley graphics is updated when the plants regrow.

CHANGES (WIP):
- Added medical terminal in Vault 15.
- Significantly reduced weight of some unreasonably heavy (over 5kg each) crafting items (Upgraded Power Servos, Advanced Super-Burn Mix, Parts of a detonator, Extended Magazine, Extended Capacitor Battery, Hot-wired Plasma Bolt Chamber, Improved Capacitor Battery, Magnetic Field Targeting System, Improved Heaterchamber, Scope, Speed Loader, Laser Pointer).
- Moved beer brewing machines to East Side of New Reno.
- Lowered beer price in the bars to 10 caps.
- Lowered base prices of barley (5 caps), tobacco (40 caps) and fruits (10 caps).
- Crafting Rot Gut requires 5 fruits instead of 2.
- Stealth Girl perk is easier to find (you need need only 100 repair or 100 sneak to see the dialog, but you won't be able to learn the perk until you meet full requirements).
- On head damage indication now shows crippled limbs.
- Minor interface changes.
- Motion sensor:
* Shows charges left on inventory screen.
* Can be recharged from inventory using repair skill.
* Capacity increased to 10 minutes.
* Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute).
EXTRA NOTES:
- Run the updater to obtain the new files.

Besmrtnik:
awesome good update, lowering prices and crafting system

edit: show radiatino % feature is awesome

Fat Man:
Nice update, but what is point of re-adding drug terminal in vault city if we still can't craft 90% of drugs with a broken game feature the advance chemical components?

jacky.:
good update but as fat man said v15 is uless now.

maszrum:
really change weight of jet/lighter/superstimpack, people need to stash them on the ground insted locker

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