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Sui Generis - new kickstarter project!

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T-888:
Now that is how Diablo3 should have looked like. Awesome stuff.

Haraldx:
The great thing about the engine is that it makes everything on spot. You import a model - it automatically creates a physics calculation for it, it also doesn't create just so called "physboxes" which means that every single polygon of the model is also a polygon for physics calculations. The same applies to lighting, everything is automatically calculated like shadows and stuff. The engine has randomly generated volumetric clouds and other cool stuff. The problem I see with it - Oh, it has this, this and that. Now, how does the game differ from other games where you can hack and slash and use physics?

foonlinecurious:

--- Quote from: Surf on November 07, 2012, 05:01:00 pm ---The character animations look insanely retarded, as if two drunken guys would try to fight each other.

--- End quote ---

Well maybe they are really drunk?  Maybe you go chug a mead before you enter the battlefield.

But is combat really that slow? or are they going to speed it up?

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