Many maps from cvet's sdk have problems with high resolutions: 1680x1050 or 1920x1080. I want to know how to proper make a map. What it mean? Map shouldn't block screen when user set high resolution.
When I used to play FOnline: 2238 I often had problems with screen block in few maps, example in NCR entrance or Hub map (I couldn't move my screen view).
My question is easy, how to proper build screen blockers? Can you give me a screenshot of map how you do it and tell me more about screen block? Later I will be able to post few screens how I usually make my maps.
I back to the topic and tell you what I want to know. You released Tiled mapper which generate cave dungeons. Everything is ok and good but I want to know why did you make scroll blockers this (blockers1):
instead this (blockers2):
First option is probably bad for high resolutions. Why? Well, open example Vault City map and look:
if I use high resolution, my screen can lock and I can't move because blockers are wrong set. So, tell me is it possible solve problems for high resolutions or all maps should have blockers2 position? On your server 2238 I had the same problem in few locations which I posted before.