FOnline Development > 3D Development
Exports from Van Buren.
Luther Blissett:
Nice one! There's a few garbled connections in there, like on the wheels - but it's easily fixable by reconnecting a few vertices here and there. Probably a triangulation/quadrangulation/import/export thing. The car model is surprisingly simple though - it should be fairly easy to adjust, and in theory if rendered at the correct size/angle and repainted carefully, an easy way to build up some extra scenery objects.
Also, yes it's very similar to that thread - though I think many of the links off there died. I can't quite remember, but I know I couldn't find what it was I was looking for.
Anyway, I got my toy cars to play with now :P
VROOOOOOM
Surf:
--- Quote from: Wipe on October 30, 2012, 11:27:07 pm ---It reminds me some old NMA thread...
--- End quote ---
All those links are down there. ;)
Wipe:
--- Quote from: Surf on October 30, 2012, 11:38:21 pm ---All those links are down there. ;)
--- End quote ---
But there's some technical blabla here and there, plus shots what else can be found - still worth to check i think.
Horatio:
--- Quote from: Luther Blissett on October 30, 2012, 11:38:06 pm ---Nice one! There's a few garbled connections in there, like on the wheels - but it's easily fixable by reconnecting a few vertices here and there. Probably a triangulation/quadrangulation/import/export thing.
--- End quote ---
No, its actually a clever shading trick to reduce polycount on wheels. Check out the renders, they are smooth.
Luther Blissett:
Think mine's more garbled than that - possibly from the Wings3D import - on the Police car I've got spiky wheels, a gap missing on the wheel arch and a wonky bonnet - it does seem to "magically" clear up a bit when rendered though (which is something I've never seen before), but not perfectly.
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