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Exports from Van Buren.

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xammurapi:

--- Quote from: Wipe on October 30, 2012, 11:27:07 pm ---It reminds me some old NMA thread...

--- End quote ---
You are right. I actually found the link to the script about a year ago on this forum. But I downloaded it elsewhere. It seems that the author of scripts for 3ds Max http://www.fallout-archives.com/forums/index.php?showuser=1083

Fluke that I saved them, I usually just do bookmark interesting resources ...

xammurapi:
I used the resources VanBuren in my experiments with Unity3d.

That's what I did:
Character Customization (Cvet posted on its website an animated models. Unfortunately they are now no longer available)
https://www.youtube.com/watch?v=oQX4xUSxPms
A trip to the desert (Location - Desert near San Francisco, terrain is generated based on the data of NASA )
https://www.youtube.com/watch?v=ehYZAXfUaak

Random map generated from tiles.
https://www.youtube.com/watch?v=egEpr07jwMc

Moving around the map using the algorithm A-star (in the style of Diablo or Fallout 1-2)
https://www.youtube.com/watch?v=BVXhPPfoTZw

Horatio:
It is most impressive, Xammurapi. :D You're way ahead.

Also, to my fault, I must admit that imports indeed lack some vertex data. I think, it needs some fixes.

Gob:
Can't Van Burren be continued?

Haraldx:
If somebody is up to somehow getting somekind of tools, then yes. Otherwise - no.

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