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Changelog 10/10/2012
T-888:
Did you saw it how it was before? Trolls and more trolls.
JovankaB:
--- Quote from: Yuri Boyka on October 12, 2012, 01:20:45 pm ---no problem, but wit 140AC i will lose it every time. you saw yesterday in Reno how 140AC is, no?
--- End quote ---
Looks like you have to adjust your tactics. Stay behind corners etc and wait for people
to come near you, or play with other people as a support. 140 AC can still save you if
enemies shoot you at range like 25+ hexes.
Rage master:
Jov True. So u want doge 8avenger burst and kd me down So i wont be able to run away and u wont risk anything? Hell no! Farm power fists and think before u try to hit someone. Case closed trolls cant be better Than pvp builds.
So u are loosing now? And what had to say those who didnt had chance against ac hh builds? That was fair?
ronillon:
--- Quote from: AHS-9 on October 10, 2012, 07:18:15 pm ---- Lock pickers don't go to the world map automatically after successfully picking the lock of a car.
--- End quote ---
I do not have a lockpicker myself, but i wonder why this was even implemented in the first place. To allow lockpickers to steal cars faster? Or to prevent someone else to steal the car from the lockpicker?
avv:
--- Quote from: Yuri Boyka on October 12, 2012, 01:20:45 pm ---no problem, but wit 140AC i will lose it every time.
--- End quote ---
So what? Even full set of toughness perks and max hp won't make a character no where near unkillable. No set of perks can give as good protection as AC when not wearing an armor.
What do you even want to be able to do? Compete against fully geared and drugged characters with basic stuff?
Hth can never compete against ranged weapons without being overpowered or unfair. If you have bad range, you have less options it's simple as that. For example improved flamer does nice damage but nobody uses it because of bad range. Raise damage? Then it becomes Bumrush weapon. Same applies to hth.
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