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Changelog 10/10/2012

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AHS-9:
FIXES:
- Hit chance displayed in client is correct when using aiming keybinds.
- Aiming with key binds with unarmed attacks is possible.
- You can't go to worldmap in a car without fuel anymore.
- Brahmin should not escape the pens anymore. - not working
- Hopefully fixed all issues with screen getting stuck outside map borders in existing maps.
- Fixed missing tiles in encounter maps with rivers/lakes.
- Fixed many small dialog and map bugs (typos, missing scenery blockers, etc).

FEATURES:
- Added map preview in the Gecko mine.

CHANGES (WIP):
- Marshal in Gunrunners gives a bonus to Small Guns skill if the player character has Small Guns, Big Guns and Energy Weapons <= 65% (now all level 1 characters should be eligible for the training).
- Lock pickers don't go to the world map automatically after successfully picking the lock of a car.
- New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.
- To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.
- 72% sneak penalty when carrying activated explosives.
- Armor Class capped at 140.

EXTRA NOTES:
- Run the updater to obtain the new files.

If you updated and the new updater doesn't work put this at the end of fonline.cfg:


--- Code: ---[Updater]
Source0=stream://fonline2238.net/4040/2/
Source1=http://fonline2238.net/update/
Source2=stream://176.9.105.171/4040/2/
Source3=http://176.9.105.171/update/
RandomSource=1
--- End code ---

DocAN.:
Freedom for Brahmins, thx :D

Fettel:
gg

DeputyDope:

--- Quote from: AHS-9 on October 10, 2012, 07:18:15 pm ---- Armor Class capped at 140.

--- End quote ---

FUCK YEAH!

Dark.:
Well done guys.

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