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Author Topic: Changelog 10/10/2012  (Read 39861 times)

AHS-9

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Changelog 10/10/2012
« on: October 10, 2012, 07:18:15 pm »

FIXES:
- Hit chance displayed in client is correct when using aiming keybinds.
- Aiming with key binds with unarmed attacks is possible.
- You can't go to worldmap in a car without fuel anymore.
- Brahmin should not escape the pens anymore. - not working
- Hopefully fixed all issues with screen getting stuck outside map borders in existing maps.
- Fixed missing tiles in encounter maps with rivers/lakes.
- Fixed many small dialog and map bugs (typos, missing scenery blockers, etc).

FEATURES:
- Added map preview in the Gecko mine.

CHANGES (WIP):
- Marshal in Gunrunners gives a bonus to Small Guns skill if the player character has Small Guns, Big Guns and Energy Weapons <= 65% (now all level 1 characters should be eligible for the training).
- Lock pickers don't go to the world map automatically after successfully picking the lock of a car.
- New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.
- To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.
- 72% sneak penalty when carrying activated explosives.
- Armor Class capped at 140.

EXTRA NOTES:
- Run the updater to obtain the new files.

If you updated and the new updater doesn't work put this at the end of fonline.cfg:

Code: [Select]
[Updater]
Source0=stream://fonline2238.net/4040/2/
Source1=http://fonline2238.net/update/
Source2=stream://176.9.105.171/4040/2/
Source3=http://176.9.105.171/update/
RandomSource=1
« Last Edit: October 11, 2012, 12:34:32 am by JovankaB »
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DocAN.

  • Testing FO: Reloaded
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Re: Changelog 10/10/2012
« Reply #1 on: October 10, 2012, 07:19:30 pm »

Freedom for Brahmins, thx :D
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Re: Changelog 10/10/2012
« Reply #2 on: October 10, 2012, 07:20:27 pm »

gg
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DeputyDope

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Re: Changelog 10/10/2012
« Reply #3 on: October 10, 2012, 07:21:44 pm »

- Armor Class capped at 140.

FUCK YEAH!
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Dark.

  • I heard he came from the North.
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Re: Changelog 10/10/2012
« Reply #4 on: October 10, 2012, 07:23:14 pm »

Well done guys.

avv

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Re: Changelog 10/10/2012
« Reply #5 on: October 10, 2012, 07:24:16 pm »

Thanks for attending to matters the playerbase raised issues about.
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Re: Changelog 10/10/2012
« Reply #6 on: October 10, 2012, 07:24:31 pm »

Now when I kill people with my hth builds they will whine even harder
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greenthumb

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Re: Changelog 10/10/2012
« Reply #7 on: October 10, 2012, 07:26:02 pm »

6min server shut down timer was best from all that things ;) iam kidding, good job
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Crab_people

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Re: Changelog 10/10/2012
« Reply #8 on: October 10, 2012, 07:26:26 pm »

now we need only add new armors and decrease death penalty from -50 to -25% and crit -50%.
what about durability of armors over 50%?
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Re: Changelog 10/10/2012
« Reply #9 on: October 10, 2012, 07:34:13 pm »

Yay, update! :)
Hoped for new vehicles, too, but ah well.
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manero

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Re: Changelog 10/10/2012
« Reply #10 on: October 10, 2012, 07:35:51 pm »

First impression...



Time will show  ;)

Sarakin

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Re: Changelog 10/10/2012
« Reply #11 on: October 10, 2012, 07:36:52 pm »

40 hexes from explosives is too harsh imo.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Changelog 10/10/2012
« Reply #12 on: October 10, 2012, 07:37:32 pm »

Can't wait to come home friday...
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Re: Changelog 10/10/2012
« Reply #13 on: October 10, 2012, 07:41:09 pm »

40 hexes from explosives is too harsh imo.

They took pity on the weak. Got to love them in a sense.

Late update, but better then not at all.
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Re: Changelog 10/10/2012
« Reply #14 on: October 10, 2012, 07:46:01 pm »

Hahah crying TMT about bombs now they are fapping  ;D
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