fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 03:26:44 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Increase encounter rate  (Read 3012 times)

Fat Man

  • Guest
Re: Increase encounter rate
« Reply #15 on: October 10, 2012, 06:53:57 pm »

what the fuck are you talking about? are you sure you're looking in the right square?

No I'm looking for unity near klamath ::)
Logged
Re: Increase encounter rate
« Reply #16 on: October 10, 2012, 11:04:19 pm »

You should try Glow.

Even if you don't find encounter, it seems like you already did it.
Logged

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: Increase encounter rate
« Reply #17 on: October 11, 2012, 04:18:15 am »

All outdoorsman does is increase the chance the menu comes up to skip the encounter or enter it in rl/tb, doesn't increase the chance to find the encounter.

It doesn't make a differnce if you have more or less outdoorsman unity takes forever to find.

This isn't an issue of outdoorsman its on the development end. Begining of this session unity encounters would come up like the enclave in their squares. But they changed this becuase apparently iyou're not suppose to farm and stock your base up with laser rifles and rocket launchers. And everything has to be more time consuming and more frustrating because having base loaded with gear is not acceptable ::)


Hmmmm, I seem to vaguely remember somebody bitching about this along time ago....

http://fodev.net/forum/index.php/topic,23208.msg192819.html#msg192819

http://fodev.net/forum/index.php/topic,24974.msg209958.html#msg209958

http://fodev.net/forum/index.php/topic,23909.msg198937.html#msg198937

...oh well, I guess this is more productive running around trying to find unity vs rogues, gives you the opportunity to watch most of an episode of New Jerseys Housewives without these pesky encounter interruptions.  :)
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

DeputyDope

  • ǝdopʎʇndǝp
  • Offline
Re: Increase encounter rate
« Reply #18 on: October 11, 2012, 12:07:35 pm »

No I'm looking for unity near klamath ::)

well that's your problem right here.
Logged
Re: Increase encounter rate
« Reply #19 on: October 11, 2012, 02:03:01 pm »

All outdoorsman does is increase the chance the menu comes up to skip the encounter or enter it in rl/tb, doesn't increase the chance to find the encounter.

Not exactly. Outdoorsman alone and http://fo2238.fodev.net/wiki/Explorer http://fo2238.fodev.net/wiki/Pathfinder do increase WM travel speed. WM travel speed affects how far from each other the 'steps' {red dots} will be. On every 'step' you have a chance to encounter something (chance is depending on the critters in the zone).

So the lower Outdoorsman, the slower WM travel speed, thus more 'steps' on the way, thus higher chance to encountery something.

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: Increase encounter rate
« Reply #20 on: October 11, 2012, 08:41:36 pm »

Well obviously its an annoying problem that only adds to frustration, tedium and boredom.  As such it should be fixed, this is a game not an exercise to see how many players you can get rid of through attrition of shitty unfun mechanics?  Game=fun?  Right?  No, my mistake, this is fonline, continue as you were, resume head up ass formation.
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: Increase encounter rate
« Reply #21 on: October 14, 2012, 12:47:00 am »

Make a Hunting Mode?

(Recycle the old Tracking thing or just add a window on area exit to choose hunting.)

Also, doesn't Unity accumulate bad rep towards you?
Logged
I wish there were bags, backpacks, etc. in Fonline.

Fat Man

  • Guest
Re: Increase encounter rate
« Reply #22 on: October 15, 2012, 02:54:14 am »

Also, doesn't Unity accumulate bad rep towards you?

Yes you get - reputation with unity but they don't start shooting the minute you enter encounter until you get -2,000. Its not much of an issue. Its best to have an alt dedicated to farming if you are worried about town and faction reputations that you want to visit.
Logged
Re: Increase encounter rate
« Reply #23 on: October 16, 2012, 01:42:26 am »

Yes you get - reputation with unity but they don't start shooting the minute you enter encounter until you get -2,000. Its not much of an issue. Its best to have an alt dedicated to farming if you are worried about town and faction reputations that you want to visit.

-300 actually.


After that it's all the same, having -300 with unity or -76000 is pretty much the same.



Now bad rep with critters from guarded towns is another story...
Logged

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: Increase encounter rate
« Reply #24 on: October 17, 2012, 09:34:16 am »

Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

Andr3aZ

  • Endless forum lurker
  • Offline
Re: Increase encounter rate
« Reply #25 on: October 17, 2012, 12:45:10 pm »

A "search for lifeforms/people" button would be an idea. instant-encounter for people who want to find an encounter, without OD applying (so no fast XP grind). I mean whats the point of the x minute wait until the next encounter pops up if you are looking for them? This doesn't balance anything, I can understand 45 minutes CD on weapons and armors but encounters happen so often, we don't really need a CD for people that are looking for them.
Logged
Re: Increase encounter rate
« Reply #26 on: October 17, 2012, 09:13:41 pm »




So you're that villian guy who keeps calling everyone a nigger in NCR?
Logged

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: Increase encounter rate
« Reply #27 on: October 18, 2012, 02:41:39 am »


So you're that villian guy who keeps calling everyone a nigger in NCR?

Are you on topic?  Are you trolling?  Are you flamebaiting?  Do you have anything constructive to say?  hmmmm, seems almost like my finger making a gesture, over the report to moderator..... nah, it's just a gesture :)
aptly for you ;)
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

avv

  • Offline
Re: Increase encounter rate
« Reply #28 on: October 18, 2012, 10:27:18 am »

A "search for lifeforms/people" button would be an idea. instant-encounter for people who want to find an encounter, without OD applying (so no fast XP grind). I mean whats the point of the x minute wait until the next encounter pops up if you are looking for them? This doesn't balance anything, I can understand 45 minutes CD on weapons and armors but encounters happen so often, we don't really need a CD for people that are looking for them.

Agreed. There's absolutely no reason to keep players grinding the map for encounters. Only matters that need to take time in pve are: dealing with the hostile npcs, looting them and managing the loot.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Pages: 1 [2]
 

Page created in 0.097 seconds with 27 queries.