Other > Suggestions
Buff FA
avv:
Superstims have taken the role of first aid. Some use it for leveling and in the beginning but that's just a fraction how players heal up and has nothing to do with later gameplay.
Do this:
- Merge doc and FA
- Get rid of cooldown. Shooting has no cooldown either, it consumes action points.
- Make the skill work so that when used, it spends all your action points and heals an amount of hps dependent on the action points spent and skill%. So you can use it even with 1 ap.
- It can cure cripples. But it has a chance based on skill% and aps spent. Have it so that after 4 full action point pools consumed, a cripple is guaranteed to heal. That means that if you have 10 aps and low FA, after spending 40 aps the cripple is guaranteed to be mended. But there's always a chance to heal at first time. So basically: after 20 seconds you won't be crippled anymore.
- Make it so that you can wake up knocked out players with FA. High skill increases the amount of aps restored.
Some of these could require a medic-item like doctor's bag to work so that you wouldn't get too much benefit without risking any gear.
Roachor:
Still takes skillpoints, still needs you to hit 5 and click on yourself. Using all ap and a medic bag just makes it even more useless compared to SS, it will never be a pvp skill and shouldn't be.
naossano:
I mainly have farming character who have high FA and doc so i don't waste item for healing.
Item for healing is for PVP apes.
These are two different gameplay, that use different logics.
I won't say for sure, that the proposal is bad, but i am not confortable with mixing two logics that don't coexist. (or rarelly)
T-888:
Some of these changes are questionable, whether effective or not.
I don't see making first aid another spammable ability a good idea, you are adapting first aid to be simmilar to SS mechanic and pumping yourself full of needles in seconds still viable what doesn't make any sense at all having no drawbacks.
--- Quote from: avv on October 09, 2012, 02:17:14 pm ---- Make it so that you can wake up knocked out players with FA. High skill increases the amount of aps restored.
--- End quote ---
There is a perk called quick recovery witch is highly unused. Spammable is not the answer, such ability could be tied to doctor bags and first aid kids by default.
--- Quote from: avv on October 09, 2012, 02:17:14 pm ---Do this:
- Merge doc and FA
- Get rid of cooldown. Shooting has no cooldown either, it consumes action points.
- Make the skill work so that when used, it spends all your action points and heals an amount of hps dependent on the action points spent and skill%. So you can use it even with 1 ap.
--- End quote ---
Different purposes for both skills.
Itemization could be the answer, having doctors bag in the hand gives some chance to heal cripples while doing FA and having first aid kit in hand healing some bonus amount on top of the doctors effect while using doctor.
Cooldown must stay, it just has to be a lot less in the 15-30 second range for average first aid out there, so it is viable in combat more often. Also can add that it should a lot less random, luck granting some bonuses and that is it.
First aid was good enough before the bind was implemented and players couldn't dump INT and if players couldn't steal SS in amount that they are dumped as some garbage in traders, should be fine.
manero:
It's very good suggestion. Avv for president!
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